Fixed coop continue bug
Fixed missing event bug in coop
Fixed visual cost bug for supply chain
Added visual indicater for costs reduced by an upgrade
Fixed enemy unstable portal giving cards to the player
Fixed line between eligible nodes to stand out more and to show location better
View Field from the market, hide deck so that the button to return to market is visible
Core powers with one valid target automatticaly choose the target
Auto end turn now works with core powers being played instead of only when cards are played
Auto end turn and suppress core power warning are both persistent now
Fixed card selection requiring two clicks during the scale tween
Individual attacks now show up on the intent bar instead of just one big number
Utility drone changed to a more universally useful card
Market cards only show base effects with no modifiers from combat related buffs ie relics

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