Ship of the Line
Playing now
0+0 vs. yesterday
0.0%of peak
All-time peak
412 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
412 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Major update | Command Mode Update — Fight as an Admiral Command Mode is now ready for battle. With this update, fleet command has been completely reworked around the real limitations of communication at sea. You will no longer have perfect control over every ship in your fleet. Orders from your flagship must now be transmitted to subordinate vessels through flags, sound signals, light signals, and other communication methods . Information that has n… | 25268811 | |
| Community | Ship of the Line – Preparing for the Second Major Evolution Realistic Battle Mode / Naval Signal System Development Hello everyone, First of all, I would like to take this opportunity to sincerely thank all of the players who have continued to share their ideas, suggestions, and feedback with me. The concepts currently being discussed — naval signal systems, limited visibility, messenger boats, delayed information, draft and shallow-water restrictions,… | — | |
| Community | 3 Important Changes for a New Kind of Naval Battle Hello, Captains. I would like to share a small development update about three important changes that are currently shaping the future of naval combat in Ship of the Line . 1. Reworked Ship Models The current ship models are being replaced with new ones . This is not simply about adding more ships. The goal is to improve the overall visual quality, proportions, detail, and presence of the vessel… | — | |
| Game update | Free Camera View Is Now Available Hello, Captains. A new Free Camera View has now been added to Ship of the Line . Until now, the battle camera was restricted to a relatively fixed viewing angle. With this update, those restrictions have been relaxed, allowing you to observe the battlefield from a much wider variety of perspectives. You can now move from a low-angle view close to the coastline and ships to a high, near top-down… | — | |
| Major update | Campaign Mode Is Now Open Hello, Captains. Today, we are finally opening Campaign Mode . First, I want to be completely straightforward with you: There are still many bugs. This is not a finished campaign being released as a completed feature. I am opening it now because I want to begin testing, fixing, and improving it together with you. If you encounter something strange, get stuck, or simply think, “Wouldn’t this wor… | — | |
| Game update | Shipboard Combat It’s been a while, Captains. We’ve been working hard to release the campaign by the end of this month. I haven’t had much time to sit down and write about the updates lately, but today I finally have some news to share with you. Today, we implemented shipboard combat . Take a close look at how your small but precious crews fight on the decks of their ships—commanding the battle, engaging in clo… | — | |
| Game update | New Scenario: Portsmouth Raid (Hypothetical) — Land Warfare Arrives Hello, Captains, A new scenario, Portsmouth Raid (Hypothetical) , is now available. This scenario is based on one of the major combat systems being developed for the upcoming Campaign Mode: port raids and amphibious assaults . The biggest difference from previous scenarios is the addition of land warfare . In this hypothetical battle, a French fleet has broken into Portsmouth and will attempt t… | — | |
| In-game event | Scenario Editor Now Available — Create Your Own Naval Battles Captains, The Scenario Editor is now available in Ship of the Line . You can now create your own naval engagements by selecting the battlefield, weather conditions, participating nations, fleets, deployment positions, and victory objectives. Custom scenarios can be saved, edited, and launched directly from the scenario menu. Main Features · Select from available historical battlefields · Set wi… | — | |
| Community | Campaign Mode Preview II — Command, Politics, and the People Behind the Fleet It has been a while, Captains. In the previous campaign preview, I introduced an early look at several strategic systems currently in development, including fleet movement, research, officer assignment, and port management. I also showed you our cute little supply boat. But when those small supply vessels disappear and a blockading fleet is cut off from its supply line, even the most powerful s… | — | |
| In-game event | Scenario Maps and Fleet Deployments Overhauled Hello, Captains! This update completely overhauls the maps and fleet deployments used across all scenarios. Each scenario map now features realistic water depths and recreates the actual historical waters where these battles took place. Coastlines, seabed depths, navigable waters, and fleet deployments have all been rebuilt to make the battlefield itself a meaningful part of naval combat. This… | — | |
| Game update | Planning Mode Added Hello Captains, This update adds a new Planning Mode for single-player battles. Naval battles can move quickly, especially when several ships must be controlled at the same time. Planning Mode allows you to pause the entire battle, review the current situation, and prepare multiple orders before continuing. Press Spacebar to activate Planning Mode. While Planning Mode is active, the battle rema… | — | |
| Game update | Advanced Firing Prediction Display Update Hello Captains, This update greatly improves the firing prediction display, making the existing cannon fire system much easier to understand during battle. The firing system in Ship of the Line was already designed to go beyond a simple hit-chance calculation. It has been taking into account firing direction, range, shell trajectory, ship roll, cannon angle, wind effects, target height, hull sh… | — | |
| Game update | A New Ocean for Ship of the Line Hello Captains, I’m happy to share that I have successfully created a new and remarkable ocean system that truly fits our game. In Ship of the Line , we will exchange cannon fire across seas that are sometimes calm, and sometimes fierce and unforgiving. The ocean is not just a background — it is part of the battlefield itself. This was made possible thanks to all of you who have supported the g… | — | |
| In-game event | New Scenarios Added Hello, Captains! Several new historical and tactical scenarios have been added to Ship of the Line , each with different objectives, terrain conditions, and fleet situations. · Speedy vs Gamo — A close-range duel designed around decisive action and boarding tactics. · Flamborough Head — Night Battle — An American night engagement where the British must escort three merchant ships to safety. · G… | — | |
| Game update | Asian Ships 3D Update Completed Hello, Captains!Hello, Captains! All Asian ships have now been updated! I have also made some improvements to the existing 3D models, and I would love to hear what you think. :) See you all at sea! — From the developer of Ship of the Line P.S. There is also a small update that allows you to arrange your ships before battle. Haha. | — | |
| Game update | Major Physics System Update Hello Captains, This update introduces a major overhaul of the physics system, along with a new option to choose between 2D Classic Mode and 3D Mode. The goal of this update is not simply to change the graphics, but to make the most important elements of age-of-sail combat — **angle, distance, wind, ship class, armor, flooding, and damage location** — matter much more clearly in battle. --- ##… | — | |
| Community | Emergency Notice — 2D / 3D Model Selection Hello Captains, After receiving player feedback, I have added a model selection option to the settings menu. You can now choose between: ● 2D Classic Mode ● 3D Mode The default setting is 3D Mode, but players who prefer the original visual style can switch back to 2D Classic Mode at any time from the main menu settings. Please note that multiplayer matchmaking is separated by model mode. Player… | — | |
| In-game event | 3D Ship Update for Applying the Naval Battle Physics System Hello, Captains! As previously announced, we are now updating the game with 3D ship models for all ships except those in the Asian scenario. The reason this system is being applied before the campaign mode is that it serves as a prerequisite for the ship upgrade and refit systems planned for the campaign. These include various research systems, crew abilities, officer skills, and other related… | — | |
| Community | Ship Preview — Wind, Sails, and Battle Readability Hello, Captains. We are currently testing 3D ship models to improve the visual readability and realism of naval battles. One of the most important elements of age-of-sail combat is the relationship between a ship and the wind. Whether a fleet is sailing windward or leeward should not only affect movement and tactics, but also be something the player can understand visually at a glance. The wind… | — | |
| Community | Campaign Mode Preview — Fleet, Research, and Officer Assignment Behold our cute little supply boat! But if a blockading fleet is cut off from its supply line… well, that would be a very sad fate. Hello captains, I wanted to share a small preview of the campaign mode currently in development for Ship of the Line . The current prototype is set in North-West Europe, 1778 , where players will be able to command fleets, manage ships, develop naval infrastructure… | — | |
| Game update | Major Content & Combat Update Hello Captains, Custom Battle - New scenario builder: pick your waters (9 curated seas), wind & current, and hand-pick your fleet (up to 25 ships, no point cap). - Enemy fleet: assign manually or auto-generate a random force matched to your strength (±10%). - Pre-assign fleet groups (1–9) right in the builder — formations are ready the moment battle starts. Massive Ship Roster - Ship catalog ex… | — | |
| Game update | Major UI Graphics Update & Campaign Design Progress Hello Captains, A new update has set sail! This update brings a major UI graphics overhaul, improving the look and feel of the game’s menus, command buttons, panels, and battle interface. Campaign development is also moving forward. The basic design for ship development, dynamic officer abilities, officer growth, and training systems has now been completed. Please wait a little longer while I c… | — | |
| Game update | Broadside Update: Cannons, Crews, and Battle Sound Hello Captains, A new update has set sail! This one focuses on bringing your battles to life — full broadsides, crews on deck, and a much louder, grander roar of cannon fire. Changes: · Full broadsides — ships now fire their entire gun deck. Every port blazes at once, with multi-tier cannon rows on larger ships of the line · Deck crew — sailors now man the decks, with their numbers scaling acco… | — | |
| Game update | Minor Update: New Sound Effects and Sinking Animations Hello Captains, A minor update has been released. This update adds new sound effects and improves the way ships sink during battle. Destroyed ships now have a clearer sinking animation, making naval engagements feel more dynamic and immersive. Changes: · Added new battle sound effects · Added sinking animations for destroyed ships · Improved ship destruction feedback · Minor visual and audio po… | — | |
| Community | Thank You for the Launch Day Support-Campaign Mode Is Coming Hello everyone, I am a solo indie developer from Korea, and I would like to sincerely thank everyone who purchased Ship of the Line or showed interest in the game. To be honest, I was very surprised by the support on launch day. As an unknown solo developer releasing my first Steam game, seeing players discover the game, purchase it, leave feedback, and discuss its future means a great deal to… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.