Hello, Captains!This update completely overhauls the maps and fleet deployments used across all scenarios.Each scenario map now features realistic water depths and recreates the actual historical waters where these battles took place. Coastlines, seabed depths, navigable waters, and fleet deployments have all been rebuilt to make the battlefield itself a meaningful part of naval combat.This work is not limited to improving the existing scenarios. In the upcoming Campaign Mode, battlefields will be dynamically generated based on real-world waters, ports, fleet locations, and the surrounding strategic situation.The reconstruction of the scenario maps is therefore another important step toward creating the battlefields that will be used throughout Campaign Mode.For gameplay and balancing purposes, the starting positions of some ships may differ from their exact historical locations. Fleet deployments and battlefield balance are still being tested and continuously adjusted.Campaign Mode will also include port battles. Fleets will be able to raid enemy ports where hostile squadrons are stationed and attempt to break through their defenses.A successful port raid may damage port facilities and buildings currently under construction. It may also damage or destroy ships that are still being built in the shipyard.As a result, the location of each port, its defensive structures, and the strength of its stationed fleet will all become important strategic considerations in the campaign.The newly implemented depth data will also serve as the foundation for additional naval mechanics. Anchors will eventually need suitable seabed conditions and realistic depths in order to hold a ship in place, while a vessel’s draft and class will determine which coastal waters, channels, and harbor approaches it can safely navigate.The shape and behavior of the sea have changed several times during previous updates. These changes were necessary to find wave conditions suitable not only for open-ocean battles, but also for combat inside ports, narrow channels, and coastal waters.I apologize for any inconvenience caused by the repeated patches and adjustments.However, this is only the beginning.The battles currently available are isolated engagements. A defeat costs little beyond the result of the scenario, and a lost ship can simply be used again in the next battle.Campaign Mode will be very different.I want the preservation of the fleet to represent the naval power of an entire nation. A single catastrophic defeat—or the loss of even one first-rate ship of the line—should leave damage that cannot be easily repaired.Building a major warship will require years, resources, trained crews, experienced officers, and a capable shipyard. Losing one should never feel like losing a disposable unit.In scenarios, a ship may be defeated and the battle simply ends. In the campaign, every vessel will need to be handled carefully. Retreating, preserving damaged ships, protecting ports, maintaining supply lines, and deciding when not to fight will be just as important as winning a battle.This is the final goal toward which I am building.I also want the people aboard these ships to become part of the history created during each campaign. Crew members and officers will record their battles, victories, defeats, wounds, promotions, captures, and losses in their personal journals.Their lives will continue through the campaign until their final moment.They will not remain nameless sailors who disappear when a battle ends. By the conclusion of a campaign, their actions—and the ships on which they served—may remain as part of a unique page in the history created by the player.This update is another step toward connecting scenarios and Campaign Mode through a single, persistent battlefield system.Thank you for your continued support, Captains.Please continue to follow the development of Ship of the Line.Fair winds and following seas,From the Developer of Ship of the Line