Hello, Captains.We are currently testing 3D ship models to improve the visual readability and realism of naval battles.One of the most important elements of age-of-sail combat is the relationship between a ship and the wind. Whether a fleet is sailing windward or leeward should not only affect movement and tactics, but also be something the player can understand visually at a glance.The wind calls the waves, and the waves move the ship.For that reason, we are working to visually represent not only the direction of the wind, but also how sails react to it, how the sea responds, and how ships move upon the waves. By looking at the sails, the angle of the hull, and the movement of the ship, players should be able to intuitively understand how the fleet is positioned against the wind, why certain maneuvers are faster or slower, and how tactical decisions are shaped by sailing conditions.This is still an early visual test, but the goal is clear: to make ship movement feel more realistic, more understandable, and more deeply connected to the actual logic of naval warfare.Ships will be produced across a total of 13 classes, and some vessels may be created as unique ships with their own distinctive appearance and character.Our focus is not only to make the ships look better, but to make the battlefield easier to read. Wind, waves, sails, formation, maneuvering, and cannon fire should all work together as part of one tactical system.We will continue testing and improving the ship visuals step by step as development progresses.See you at sea, Captains.— Developer of Ship of the Line