Syncblade Playtest
Playing now
0Sampling since 12:58 UTC
0.0%of peak
All-time peak
36 Sep 2026
Playing now
0Sampling since 12:58 UTC
All-time peak
36 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | 0.2.21 - Added a tooltip showing stats achieved on a level at a certain difficulty, this may not work with older scores. - Fixed an issue with playback resume and stopping in the level editor. - Fixed an issue with AUTO palette. - Improved the way zombeats are spawned based on camera angle. - Fixed a bug that occasionally caused the game to crash on the startup. - Reduced shadow quality on low-end mac… | — | |
| Game update | 0.2.20 - Fixed an issue with the chart editor playback when changing the playback position while paused. - Mitigated an issue with focus handling interacting some graphics drivers, this is still a work in progress, so please report any issues you may find. - Fixed a bug that prevented bunylux (hard) from reading its chart correctly. - Fixed several minor issues - Minor UI improvements | — | |
| Game update | 0.2.19 - Added custom key bindings for the game, accessible from the Controls option in the main settings menu. - Fine-tuned the analysis algorithm, improving analysis accuracy. - Added a new "Align to grid" (ctrl+g) function in the chart editor, allowing multiple selected beats to be aligned to the nearest grid line. - Changed the "Merge Heads" function so that, when only certain beats are selected,… | — | |
| Game update | 0.2.18 - Added a new "Merge Heads" function to the chart editor, allowing multiple zombeats to be merged into a single one. This is useful for improving readability in charts with many heads that are very close to each other. - Added BPM mode for sprite animations in the chart editor, allowing animation speed to be based on BPM instead of frame rate. - Added 1/16T subdivisions to the chart editor. - A… |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.
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| Game update | 0.2.17 - Changed a bit the timing hit sound effects are played - Added a menu in the level editor for choosing some publishing options for the chart. - Now the game should change the audio source if the user changes it from the OS. - Changed the White/Orange palette into White/Black palette, to enhance readability during charted levels with many monochrome/gray scale shaders - Made several minor chang… | — |
| Game update | 0.2.16 - Added an option in the level editor to set a chart as "Original Composition", this will result in a badge on the workshop page. We want to encourage composers to create original songs, so this is a way to highlight it. - IMPORTANT: Changed the way the game interprets sprite sizes in the level editor. It should correctly handle old charts using sprite, but it is not guaranteed, so check your c… | — |
| Game update | 0.2.15 - Added a button in the level settings menu to easily open the audio file folder for the current level. - Added a new slider in the game settings menu to change the volume of the hit sound effects. - Fixed a bug with camera transitions during generated levels. - Mitigated a possible security issue with the workshop system. The software now prevents file not related to the chart to be uploaded t… | — |
| Game update | 0.2.14 - Changed the multi-head zombeat hit feedback to make ti more readable (especially on slow hand-made charts). - Added the "Poster" shader to the level editor to achieve a "Persona" like effect. - Added a button to go to the workshop link for a page - Now charters can add shaders in the intro sequence too - Changed the way "rating stars" look, to prevent confusion on some backgrounds. - Changed… | — |
| Game update | 0.2.13 - Added a new Bug report system for complex bugs, CTRL + B in any screen when you find an error will open a dialog to report a bug, this will generate a log file automatically send to us - Done another optimization pass on overall performance. - Added an F11 shortcut to toggle fullscreen mode (not available during gameplay). - Fixed a bug for custom charts that starts at the very beginning on t… | — |
| Game update | 0.2.12 - Improved overall performance and memory management. - Added a new UI element in the music selection menu to receive suggestions about community made charts. - Added the preview image visualization inside the level editor. - Completely remade the level intro sequence - Slightly reworked the attack animation. - Removed the damage vfx during pause. - Small UI improvements. - Fixed Overflow trigg… | — |
| Game update | 0.2.11 - Added some useful shortcuts to the chart editor: "1", "2", "3" now add zombeat with the corresponding head count(R + 1,2,3 to add a ring), "S" adds a section, "B" a BPM change, "I" a sprite (image), "T" a text, "V" (vfx) a shader. - Added a new grid subdivision option in the chart editor, now you can also choose 1/8T (triplet) - Added an automatic description for workshop items, so that the p… | — |
| Game update | 0.2.10 - Fixed a bug that prevented sprites in bundled songs from being loaded correctly (Subete wa biito was affected) - Fixed minor visual glitches in the online rank UI | — |
| Game update | 0.2.9 - Remade ALL the charts for the bundled songs, now they are more consistent with the new editor (they were made before it, so they had several issues) - Improved level readability adding a symbol on the zombeat shadow. - Fixed the chart kept in sync with the level settings menu / Live preview while charting. - Updated the engine graphics library. - Improved the photosensitivity mode, now it als… | — |
| Game update | 0.2.8 Now if the charter has not specified any overflow spot, the game will not allow overflow on that specific chart. · Added the ability to disable lyrics for a song in the level editor. · Added a function to automatically convert lyrics file into text events in the level editor. · Added a badge to inform the player that a chart was never played before. · Added a badge to inform the player a worksh… | — |
| Game update | 0.2.7 - Added multiple lanes in the chart editor. - Prevented the chart editor to admit overlapping beats. - Prevented the game from loading overlapped beats in charted songs. | — |
| Game update | 0.2.6 - Added level editor documentation. - Fixed a rendering issue with UI strokes - Fixed some automatic crash reports | — |
| Game update | 0.2.5 - Made the beat position more precise in the chart editor. - Added "Add" option to context menus in the chart editor. - Improved beats copy and paste. - Fixed an issue with preview hit sound not reproducing in the chart editor. - Added a button to calculate sprite animation duration based on frame count and frame rate in the chart editor. Before it was only possible to do it by changing the fra… | — |
| Game update | 0.2.4 - Added a live preview function for the level editor graphics element: text, sprites and shaders (still early, many improvements are needed, but it should work) - Completely changed the matchmaking system, now it is based on the player rank, so the matchmaking should be more fair and balanced, letting low ranked players to play easier challenges, and high ranked players to play harder challenge… | — |
| Game update | 0.2.3 - Fixed a double preview audio bug. - Added indicators for hitting time of zombeats, especially useful with multi-head zombeats. - Changed the format of the time visualization in the chart editor. - Mitigated the "overlapping tracks" issue in the music selection menu. | — |
| Game update | 0.2.2 - Added playback speed control in the chart editor. - Fixed some edge cases crashes from automatic bug report. - Fixed a bug that caused the preview audio to play while using the chart editor. - Updated the tutorial to include info about the easy mode. - Unlocked all the difficulties for workshop songs (temporarily, this will be changed in the future). | — |
| Game update | 0.2.0 Gameplay and Features: - Added Steam Workshop support. - Added the chart editor, only available to few playtesters (more will be added over time) - Added Subete wa Biito to bundled songs. - Added Re Kuku to bundled songs. - Modified the Ranked Match points system: points gained or lost are now based on the song difficulty rating. - Added an opponent combo visualizer during ranked matches. - Add… | — |
| Game update | 0.1.23: Completely reworked the main menus UI. · Now the venom vfx is rendered under the Zombeat · Added a trail to better read the rainbow zombeat · Minor finetuning of the analysis algorithm. · Now the scoring system gives bonus points for glitched zombeats. · Fixed a bug that made Ghost Zombeat appearing too late under certain conditions. · Fixed some edge cases for "fake limit exceeded" issue. · Fi… | — |
| Game update | 0.1.20 Added a little invulnerability time after defeating a rainbow zombeat. · Fixed a visual glitch with rainbow zombeats ring. · Improved the algorithm that spwans the rainbow zombeats. · Improved Glitches "How to play" screen. · Now charted songs may spawn Glitched zombeat only if they were scripted inside the chart (so non of the current charts will spawn them, but we will add them in the future)… | — |
| Game update | Version 0.1.18 Reduced all visual fxs. · Now the "Low" graphics preset performs an experimental "Disable shaders" option, this should improve performance on low-end machines, but it may cause some visual glitches and it will make the game look worse. · Slightly increased the "S" grade threshold (really just a small change) · Leaderboards reset for the migration to a new backend · Now leaderboards are sorted b… | — |
| Game update | 0.1.17 Fixed a bug with the "hide cursor" option · Fixed a bug that caused the game to miscalculate the song length, under certain conditions. · Changed the combo and scoring System, now missing a zombeat that doesn't hit you already will reset the combo, this mechanism is also influenced by musical affinity. · Now the players starts with an initial musical affinity icon. · Added a third musical affin… | — |