- Added a new "Merge Heads" function to the chart editor, allowing multiple zombeats to be merged into a single one. This is useful for improving readability in charts with many heads that are very close to each other.
- Added BPM mode for sprite animations in the chart editor, allowing animation speed to be based on BPM instead of frame rate.
- Added 1/16T subdivisions to the chart editor.
- Added "Read only" mode to the chart editor when editing a chart that is not yours, preventing accidental changes or publishing.
- Implemented a vertical drag-and-drop feature for choosing event priority in the chart editor.
- Tried to fix an incompatibility issue with some specific graphics drivers in the chart editor. This is still a work in progress, so please report any issues you may find.
- Fixed the screen for importing local files.
- Changed the zombeat outline to contrast with the zombeat's color, improving readability in charts with many heads close to each other.
- Now sound effects (such as Musical Affinity or misses) blend with the music, making them less distracting.
- Now shaders set at the very beginning of the chart also affect the intro sequence.
- Changed the first idle animation after the intro.
- Optimized zombeat rendering.
- Optimized stage animations.
- Optimized the intro animation on the "Low" graphics preset.
- Improved Saku expressions and interactions during menus.
- Removed the "Notes" stat from the level ending screen to prevent confusion about score calculation.
- Fixed a bug that may cause zombeat to desync during pause.
- Added musical affinity malus in the "How to play" screen.
- Fixed a timing issue with different playback speeds in the preview of the chart editor.
- Now a workshop chart needs to be at least 2 stars to be selected for ranked (this is just a temporary measure, we will improve it with manual selection, or a really good automatic approval system for ranked in the future).

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