- Changed the multi-head zombeat hit feedback to make ti more readable (especially on slow hand-made charts).
- Added the "Poster" shader to the level editor to achieve a "Persona" like effect.
- Added a button to go to the workshop link for a page
- Now charters can add shaders in the intro sequence too
- Changed the way "rating stars" look, to prevent confusion on some backgrounds.
- Changed the way MONOCHROME shaders works, now you can select the color of the shader (so it is no more based on the selected palette).
- Fixed a rating stars clipping during levels intro.
- Changed hit sounds sfx.
- Fixed some issues in camera transitions during levels.
- Fixed a bug with the undo feature in the chart editor.
- Added some tooltips in the game settings menu to better explain the optiZombons.
- Improved memory management for the level editor.
- Improved Live preview reactivity in the level editor.