EON Survivor Demo
Playing now
2+0 vs. yesterday
22%of peak
All-time peak
97 Sep 2026
Playing now
2+0 vs. yesterday
All-time peak
97 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Update! Several changes have been made to improve game performance. We’re continuing to work on optimization to provide an increasingly smooth experience. | 24956064 | |
| In-game event | Getting Closer! The release date is getting closer, and I’m continuing to work on making sure EON Survivor is ready in the best possible shape. These final weeks are focused on finding and fixing bugs, as well as fine-tuning and balancing weapons, enemies, and various mechanics. A new way to play is also being added: Time Trial . This mode becomes available for each sector once the player completes all of its… | — | |
| Game update | Update! - Completed levels in "Hard" mode will now display a star below the skull in the menu , making it easier to identify which levels you have already conquered. - Several issues related to the leaderboards have been fixed that could, in certain situations, cause the game to crash. - Several weapon-related issues have been fixed , and we’re continuing to work on weapon balance to improve the overal… | — | |
| In-game event | Full Speed Ahead! The release date is getting closer, and we’re moving full speed ahead! I’m continuing to work on, polish, and fine-tune the mechanics to deliver the best experience possible on September 21 . This time, I’m happy to announce that leaderboards are now implemented . You can now record your best runs, compete for the top spots, and compare your results with players from around the world. The leade… | 24740779 | |
| Game update | Fixes! Fixed several issues related to weapons, particularly electric and beam-based weapons, including sound-related problems and balance adjustments. | 24694744 | |
| In-game event | Getting Closer to Launch! The launch of EON Survivor is getting closer, and during these final weeks I'm continuing to work on the game every day—polishing its mechanics, fixing bugs, refining the balance, and making improvements to deliver the best experience possible at launch. 💀 A New Challenge for Those Who Have Completed Everything Once you've completed all the levels across all sectors, a new mode will unlock, de… | — | |
| Announcement | EON Survivor Launch Date Announced! I'm excited to finally share that EON Survivor will launch on September 21! Reaching this point has been an incredible journey, and I couldn't have done it without all of you. Until launch day, development won't slow down. I'll continue polishing every aspect of the game, improving balance, fixing bugs, refining gameplay, and making adjustments based on your feedback. Every comment, suggestion,… | — | |
| Game update | Update! Fixed an issue that could cause the Cargo Ship to never depart. · Fixed an issue that prevented the player's shields from recharging during unloading. · Fixed an issue that could cause duplicate weapons to appear during the weapon selection screen. · Fixed an issue in the Armory where weapon descriptions could be duplicated. · As always, numerous balance adjustments have been made to enemies, w… | 24534416 | |
| Game update | Update! Increased the maximum mining speed bonus obtained through upgrades from 30% to 50% . · Sector 3 - Level 5: The rocks surrounding the mineral deposit are now destroyed much faster. · Increased the spawn chance of VIP enemies. · End-of-run and end-of-stage summaries now display the number of enemies captured. · Continued balancing and polishing menus, UI elements, options, and other gameplay feat… | 24512674 | |
| In-game event | Update! New Collaboration: We’ve teamed up with composer Bråk, who brings another fantastic track to match the action. · Music Notifications: When the music track changes, the artist’s name and song title will now appear in the bottom-right corner. · Post-Cargo Screen: A new screen has been added after completing a delivery. Once you deliver your cargo, you'll see a brief summary of the stage and can c… | 24502034 | |
| In-game event | Update! Experience Orb Optimization: During the most intense battles, especially in later sectors, hundreds of experience orbs could accumulate on screen. To improve performance and reduce visual clutter, nearby experience orbs will now automatically merge into larger ones. Their color changes based on the amount of experience they contain (gray, green, magenta, and red), but the total amount of experi… | 24439951 | |
| Game update | Update! Replaced the weapon images with new icons. Combined with their descriptions, they're now much easier to identify. · Fixed an issue that could cause the game to crash in Level 3 of Sector 1. · Continued balancing weapons, enemies, and levels. | 24401985 | |
| Game update | Update! Fixed an issue that could cause the game to crash when modifying the fourth weapon. · Continued balancing weapons, enemies, and levels. | 24379996 | |
| Community | Steam Playtest Now Available! I'm excited to announce that the Steam Playtest is now live! If you'd like to try the game before launch and help shape the final experience, you're invited to join. The more players participate, the easier it is to identify issues, fine-tune the balance, and polish the game. Community feedback has been an essential part of development from day one. Many of the improvements, quality-of-life cha… | — | |
| Game update | Update! Added the final 7 weapons , bringing the total to 47 . · Added 4 new Steam Achievements . · The Armory is now available, where you can view all the weapons and perks you've unlocked. There are 90 to discover in total. · Continued balancing weapons, improving performance, and fixing bugs. | 24341615 | |
| Game update | Update! Added 2 new side missions. · Added Steam Achievements. There are currently 55 in total, though more may be added before launch. · Continued balancing weapons, ships, and enemies. | 24302043 | |
| Game update | Update Added 3 new side missions . · Completing a mineral shipment now plays a sound effect and displays a message in the center of the screen, making it much clearer when a shipment has been completed. · Fixed a bug that made the Sector 2 - Level 3 boss impossible to defeat. · The Weapon Range upgrade, which previously affected only a specific weapon, now applies to all weapons, making it a much more… | 24266042 | |
| Game update | Update Fixed an issue in the upgrade menu that caused upgrade percentages to display incorrectly. · Fixed an issue that caused enemies in sectors beyond the first to move much more slowly than intended. · Fixed a bug that caused the critical hit chance to increase every time the player leveled up. · When your ship's shields are depleted, it now gains 0.5 seconds of invulnerability to help prevent sudd… | — | |
| Game update | Update To achieve a better balance between difficulty, fun, and progression, the following changes have been implemented. While these adjustments are still being refined, they're now available for testing, and I'd love to hear your feedback. Combat Adjustments · Enemy behavior has been reworked, including movement patterns, speed, and damage. The goal is to create more varied encounters while making e… | 24190583 | |
| Game update | Update Combat Adjustments To reduce situations where large groups of enemies and projectiles would pile up around the player, the following changes have been made: · Enemies will now try to maintain a certain distance from the player, only moving close enough to attack. · Enemy projectile speed has been reduced, but their damage has been increased. These changes are intended to make combat feel more o… | 24149649 | |
| Game update | Update Combat Adjustments The number of enemies on screen has been increased, while their health and fire rate have been reduced. The goal of this change is to make combat feel more intense and dynamic without significantly increasing the difficulty, allowing players to destroy more enemies and enhancing the feeling of overwhelming firepower. Audio & Visual Adjustments · Reduced the volume of bullet i… | 24138067 | |
| In-game event | Update Upgrade System Rework The way upgrades appear during each run has been reworked to make progression more rewarding while giving greater value to both meta progression and player progression. · By default, there is now a 20% chance for an upgrade to be higher than Common quality. · Through meta progression upgrades, this chance can be increased to 50% , and even higher with upgrades acquired dur… | — | |
| In-game event | Demo Update! Over the past few days, I've been fortunate to have many people take the time to play the game and share their feedback... and it's still coming in! Thanks to all of your comments, and while I continue adding new content and polishing different aspects of the game, I've been able to make a large number of improvements that significantly enhance the overall experience. All of these changes are n… | — | |
| Game update | Update - Increased the maximum mining range. - Increased the size of basic enemy projectiles. - Added a save slot system. - Updated the visuals of the first level to make it more engaging (still under review). - Added a new side mission to the early-game mission pool. | 24064107 | |
| Game update | Update - Added 3 new side missions. - Experience orbs are now more visually noticeable (still under review). - Improved the visibility of the Boost and Change Music Track key prompts. - Fixed a performance issue affecting some systems with integrated graphics. - Added a numerical shield value alongside the shield bar. - Fixed an issue where purchased upgrades were not correctly reflected in the stats… | 24056644 | |
| Community | Development is moving full speed ahead! We're getting closer and closer to the finish line, and I wanted to share a small glimpse of how the game is progressing. One of the main goals during development is making sure each of the 25 levels feels unique. To achieve this, every sector will feature its own visual identity, environmental hazards, unique bosses, and a wide variety of side missions offering additional opportunities and rew… | — | |
| News | Next Fest is here! The Steam Next Fest is here! After a lot of hard work, we're finally ready to share the demo with you. I hope you enjoy playing it as much as I enjoyed creating it. If you have a few minutes to share your feedback and suggestions, it would really help me improve the experience before launch. Thank you so much for your support, and enjoy the demo! | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.