Experience Orb Optimization: During the most intense battles, especially in later sectors, hundreds of experience orbs could accumulate on screen. To improve performance and reduce visual clutter, nearby experience orbs will now automatically merge into larger ones. Their color changes based on the amount of experience they contain (gray, green, magenta, and red), but the total amount of experience remains exactly the same—it's simply condensed into fewer, larger orbs.
New Weapons Menu: A new Weapons menu has been added to the level selection screen. Here, you can choose up to 3 unlocked weapons to increase their chances of appearing during your runs. Each selected weapon has a 40% higher chance of appearing than the others.
Continued balancing enemies, damage, and bonuses.
As always, thank you so much for all your feedback! Many of the improvements and changes being made are a direct result of community suggestions. I'm continuing to work on improving the game with every update, so any comments, criticism, suggestions, or bug reports are always welcome. Thank you for being part of this journey!