Only 3 weeks to go until the launch of EON Survivor!
Over the past few days, I’ve continued working based on the feedback I’ve received, making performance improvements, fixing bugs, and polishing different aspects of the game.
One of the areas I’ve been focusing on is bosses and their attacks. Their attacks have been modified and new behaviors have been added to make them more varied, less predictable, and more challenging, without significantly increasing the overall difficulty.
I’ve also implemented a change suggested by players: enemy projectiles that track the player, such as seeker missiles, now have a visual indicator that makes them easier to distinguish from regular projectiles.
As always, many of these improvements are possible thanks to everyone playing the game and sharing their feedback.
There are still three weeks until launch, so I’ll keep working and listening to your feedback to make EON Survivor the best version it can be when it launches on September 21.
Thank you to everyone playing and sharing your feedback!