Once Upon The Universe
Playing now
1−1 vs. yesterday
17%of peak
All-time peak
67 Sep 2026
Playing now
1−1 vs. yesterday
All-time peak
67 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | build 0.11.2 Added a dedicated Remove Building action to the Surface panel. · Planet list rows can now be clicked anywhere to quickly focus the selected planet. · Added Creator metric tooltips to civilization General panels, making recent Influence and Antagonism changes easier to trace. | — | |
| Game update | build 0.11.1 Added Ultrawide resolution support with instant resolution preview and automatic rollback if the new resolution is not confirmed within 15 seconds. · Fixed Heavy Water Stations remaining in space after their civilization went extinct. · Added pagination to large context action menus, preventing long Inspire and Demand lists from extending beyond the screen. | — | |
| In-game event | Roads and Ports Roads and ports! It's an introduction to the planetary logistics system, and the next step toward making each planet feel like a living, breathing entity instead of just an economic data point. With this foundation in place, more planet surface changes will follow soon. · Added planetary road networks for Space Age civilizations. Buildings now require a connection to a City Center to remain ope… | 24956911 | |
| Game update | build 0.10.3 Added social class breakdown and current social building expansion limit to the Surface civilization panel. · Fixed multiline text display Industrial Production in General Panel. · Added feedback when attempting to open Sector View while an anomaly power is armed. · Improved technology tree highlighting and prerequisite colors to make technology dependencies clearer. | — | |
| Game update | build 0.10.2 Improved building tooltips with maintenance costs and clearer section headers. · Improved Creator's Hall tooltips with clearer current effects, level bonuses and upgrade restrictions. · Added new pixelart image for Pine tree flora group. · Added optional experimental 8x and 12x game speeds. Requires opt-in in Settings (not recommended). | — | |
| Game update | build 0.10.1 Added Eject Mass, a new Anomaly Power that expels part of a star mass as hydrogen. · Added Bad Luck Protection to repeated Inspire and Demand attempts, preventing extreme failure streaks on the same action. | — | |
| Game update | (build 0.10) Sandbox Settings system introduction Sandbox Settings are finally here! This is the foundation, with a few basic customization options for now and more to come soon. · Customize Creator Points generation, including Infinite CP. · Choose the number of sectors in your universe. · Choose which resource is used as the trade currency. · Adjust star lifetimes. · Adjust Inspire and Demand success chances, including guaranteed success. ·… | — | |
| Game update | build 0.9.5 Fixed Impact Probes sometimes failing to catch fast-moving planets. · Close Watch alerts can now be clicked to jump directly to the watched star or planet. · Early faction activity no longer fills the Event Log. · Fixed some tooltips requiring a second hover before appearing. · Empty early-era tiles now show their resource yields and detailed source breakdowns, with aquatic plants and animals p… | — | |
| Game update | build 0.9.4 Fixed early civilization building pagination. · Updated Mines to also produce Gold. · Early factions no longer need Gold to be targeted for integration. Only the faction initiating integration needs Gold. · Improved Surface UI with clearer faction integration progress, technology access, building action costs, and early civilization factions territory ownership details. | — | |
| Game update | build 0.9.3 Improved Biosphere population limit clarity. · Prevent civilizations from starting Dyson Spheres they cannot maintain. · Added Close Watch feature for stars and planets, with critical alerts for dying stars, supernovas, dangerous host stars and predicted planetary collisions. | — | |
| Game update | build 0.9.2 Early factions can now build up to set limit of each building type. Buildings captured beyond this limit are kept. · Early civilization territories are now shown with colored borders, keeping the natural planet surface visible. | — | |
| Game update | hotfix 0.9.1 Fixed multiple tooltips flickering in Sector View. | — | |
| Major update | The Big One - Surface update Time for the Big One. This update adds a new Surface system and greatly expands the early history of civilizations. It is something I wanted to release since day 1. Civilizations no longer appear directly in the Space Age. Intelligent life can now form primitive societies, split into competing factions that grow, build, fight and slowly work toward unifying their planet. I kindly ask for your p… | 24618740 | |
| Game update | (build 0.8) Civilization Relics Added Civilization Relics - fallen civilizations now scatter collectible relics through space, which can be recovered by worker ships and provide unique bonuses when their activation requirements are met. · Civilization relics preserve and display their origin history. · Relics floating in space can be seen and selected directly on the map. · Added Cultural Preservation and Heritage Museums, li… | — | |
| Game update | build 0.7.1 Artificial Stars in Critical Failure now continue generating Energy Materials demand, preventing civilizations from selling resources reserved for their upkeep. · Energy Materials demand tooltips now list Artificial Star and Planetary Power Complex upkeep, including Artificial Stars in Critical Failure. · Civilizations now aim to maintain a positive production balance, importing additional reso… | — | |
| In-game event | Entropy and Megaprojects In the end, everything drifts toward entropy. The universe slowly loses energy and matter throughout its existence. The only thing that counters entropy is Life. This update finally introduces the Entropy Counter, allowing you to see how much your universe has aged and how the life within it counters that decay. Life itself acts as a force slowing entropy down, but why should an advanced civili… | 24474381 | |
| Game update | build 0.6.4 Life Potential tooltips now show the exact Magnetic Field score and explain how different field strengths affect planetary habitability. · Optimized inter-civilization trade processing to reduce late-game spikes while keeping trade flows continuous. · Operational military buildings now gradually reduce civilization Hedonism. | — | |
| Game update | (build 0.6.3) Trade rework Reworked civilization trade. Civilizations now sell their current production surplus, purchase shortages at shared market prices. · Resource-based diplomatic jealousy now builds gradually, fades faster when shortages are resolved, and identifies the resources causing each penalty in its tooltip. · Minerals are now used both in production and trade, where they act as a common currency. · Fixed p… | — | |
| Game update | build 0.6.2 Surface water availability now contributes to planetary Life Potential, preventing low-water worlds from displaying unrealistically perfect habitability. · Planetary resource details now show current extraction and provide a hover breakdown of richness, accessibility, available resources, and Mining Industry bonuses. | — | |
| Game update | build 0.6.1 Fixed visible horizontal sprite flickering on planets moving along their orbits at higher zoom levels. · Improved the visual stability of planetary information markers while planets move along their orbits. · Improved the visual stability of orbit markers and planetary info brackets. | — | |
| Game update | (build 0.6) Back to Geology This update resumes the Geology implementation started back in build 0.4 . The idea is to get some level of control over planetary structure beyond the point of its formation. Let me know how it feels and how much balancing and/or fixes does it needs. :) Cheers! · Added interactive planetary geology layers, allowing players to reveal the planet interior from the surface down to the selected dep… | — | |
| Game update | build 0.5.3 Added alternate anomaly modes support. (Gravity Well is the first and only one to introduce alternate mode at the moment). Right-click Gravity Well to switch between Standard and Focused modes. Focused mode has 75% less range but a 50% stronger pull. · Fixed an issue where the system mouse cursor could remain visible over the in-game cursor after alt-tab and back to the game. | — | |
| Game update | build 0.5.2 Gravity Well no longer prevents selecting stars when clicking directly on them while the power is armed. · Gravity Well channeling now hides the mouse cursor while the casting animation is active. · Tutorial popups now appear after a short delay, giving important events a moment to register before guidance interrupts the action. · The first biosphere tutorial now begins only after a sector has… | — | |
| Game update | build 0.5.1 Small QoL change before the weekend begins :) · Added a new default channeling mode for Gravity Well, allowing players to hold the left mouse button and steer the anomaly in real time. For fans of the original point-and-click controls, the old mode remains available in Gameplay Settings. · Gravity Well now uses a pulsing multi-frame casting animation instead of the previous static marker. | — | |
| Game update | (build 0.5) Diplomacy and Agreements rework That one took longer than expected. Some advanced diplomatic pacts are now included but alliances are not part of this build yet. The system may still need some balancing since the sheer number of scenarios and possible diplomatic modifier combinations is quite extensive. Feedback is more than welcome! :) · Civilizations now use a full diplomatic relation score from -100 to 100, shaped by borde… | — | |
| Game update | build 0.4.5 Inspire Rebellion can now target regional capitals, giving other worlds in the sector a chance to join the uprising and form a larger secession movement (currently 75% chance for each world). · Added a simple cast animation when igniting a rebellion. | — | |
| Game update | build 0.4.4 Added a collapsible Sector panel. · Added a collapsible Anomalies (divine powers) panel. · Added a collapsible Event Log panel. · Fixed building menu tiles so the whole tile area now responds reliably to clicks. | — | |
| Game update | build 0.4.3 Improved biosphere species evolution so plants and animals now share stratum slots dynamically, allowing new species to emerge when their life group still has available population space. · Added a contextual CP tip that reminds players about gaining larger CP bursts from supernova when they remain low on CP for a while. · Star Barrier upkeep cost reduced. · Improved tip popups so they remain vi… | — | |
| Game update | build 0.4.2 Newly discovered sectors can now contain civilizations with varied technological development. · Newly discovered sectors can now contain established civilizations with multiple inhabited worlds and starting infrastructure based on their technological development. · Newly discovered civilizations now stabilize their home star on discovery, giving their home system a safer initial lifetime window… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.