Idle Asteroids
Playing now
0+0 vs. yesterday
0.0%of peak
All-time peak
114 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
114 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Minor patch (v1.2.1) Gravity Well Rework Gravity wells now play differently. Asteroids will now be caught its orbit, spin up to double speed over one full loop, then get slingshotted straight at your ship Balance Changes · Increased Armored Asteroids vulnerability to lasers . Enhanced resistance to bullets. · Late-game asteroid variety modified. Past round 40, every asteroid used to be forced into a seeker. Now you… | 24136866 | |
| In-game event | The Daily Run Update Daily Run, Manual Flight Bonus, and Quality-of-Life Fixes New: Daily Run A brand-new competitive game mode, completely separate from the main game! · Every day, a new challenge is generated. Every player faces the exact same enemy waves, spawns, and hazards on a given day. · Each day also brings a fresh fixed loadout (ship stats and weapons), to make sure everyone competes on equal footing. · R… | 24084080 | |
| Game update | Minor Patch (v1.1.7) v1.1.7 New · Crucible: added Auto Upgrade — a repeatable purchase (up to 100 levels) that gives a percent chance each round survived to automatically buy a random affordable in-run upgrade for your ship. Perfect for those overnight runs. | — | |
| Game update | Minor Update (v1.1.6) Update Notes Visual · Nebula zones now have animated, wobbly edges instead of being a boring circle. Balance · Nebula zones are now capped so they can never cover more than 75% of the play field at once, regardless of how many spawn. Bugs · Reset and Reforge bonus is now calculated correctly after player levels up. | — | |
| Game update | Minor Update (v1.1.5) New Features The Crucible — Expansion The Crucible upgrade tree has been overhauled. New highlights include: · Tier 1, was over powered, reworked to now grant free upgrades to kick off your start. · Pre-armed was under powered, now gives 20 random free upgrades instead of 5. · Fork choices let you specialize your build · Tier 4 added, pinnacle upgrades for each track added · Respec — change you… | — | |
| Game update | Minor Patch (v1.1.4) Run Summary: Per-Enemy Kill Tracking The post-run stats overlay now shows individual kill counts for missing threat types — Devourers, Comets, Splinters, Ricochets, Armored Asteroids, and Graviton Worms. | — | |
| Game update | Minor Patch (v1.1.3) My development style is very much lean, agile. When ever I introduce a new system I aim to only delivery the most minimum version of it I can think of and don't try to over plan it. Then I observe, receive feedback and adjust, expand or retreat based on what I learn. I try to have as a rapid feedback and iteration loops as possible to get to the best system as fast as possible, though sometimes… | — | |
| Game update | Minor Patch (v1.1.2) Reforge fix — When you reforged at a level lower than your personal best, the game would restart you at the wrong level, causing your round bonus preview to show 0 . This is now fixed · Controller: use LT/RT to switch upgrade tabs — You can now use the left and right triggers to switch between tabs in the upgrade overlay, matching the bumpers (LB/RB). Works on both standard controllers and Stea… | — | |
| Game update | Minor Patch (v1.1.1) Bug Fixes · Missile impacts now always have a blast effect. The shockwave ring and debris explosion are no longer dropped at lower performance tiers. · Devourer asteroids now correctly grow their hitbox as they absorb prey. Previously the visual size and collision shape fell out of sync as a devourer ate other asteroids. New Feature - Gold Box your Upgrades · Upgrade cards now turn gold when fu… | — | |
| In-game event | v1.1.0 — The Crucible Update The player feedback was clear! The Reset and Reforge prestige system needed some rework, it rewarded frequent low round reforges and lacked any strategic depth. So I spent a couple of days noodling on it and implemented a new framework which can be extended if it looks like I'm heading in the right direction, or adapted if I'm not. New Feature: Ship Selection Before each run you choose a ship b… | 23813878 | |
| Game update | Toni's Minor Update (v1.0.13) Idle Asteroids is very much an indie game. I develop it as my 3rd job, literally from the bar where I work. I have no plans to stop iterating on this little passion project of mine and am looking forward to watch it evolve slowly based on the player feedback I get. In this update: · No more auto level up when you're not looking. Players who pass round 50 must now manually level and are given a… | — | |
| Game update | Minor Update (v1.0.12) Reworked the "Gravity Worm" threat that appears from level 10 but which became buggy at high rounds. · Late game performance tweaks · Added, procedural generation of new threat types once you get passed level 10. | — | |
| Game update | Minor Patch (v1.0.11) Double increments levels of volume controls in settings, giving 5% increments · Added mute button for Music and SFX within settings screen. | — | |
| Game update | Jacob's minor Update(v1.0.10) Cloud saves now sync automatically every 30 minutes in addition to the existing end-of-run sync, reducing potential progress loss from a crash on long runs. · Improved save file recovery — the game can now rescue a valid save from a crashed mid-write operation, adding another layer of protection against data loss · Fixed: resetting progress now correctly clears all-time best records (best level… | — | |
| Game update | Wooly Dave's minor Update (v1.0.9) You now immediately lose your upgrade upon selling it rather than having to wait to die first. · Digitally signed save files. | — | |
| Game update | Matt's Minor Update (v1.0.8) A few small tweaks from initial launch feedback. · Manually destroying asteroids gives more score · Gameplay continues while in the upgrade screen · Better controller support | — | |
| Announcement | Idle Asteroids Release Announcment- Jun 12, 2026 Idle Asteroids Release Announcement We are happy to announce that Idle Asteroids will be generally available for download on the 12th of June 2026 . We are crushing the final bugs and polishing the rocks so everything is ready for launch. See you in the Asteroid Field! | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.