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Idle Asteroids
News
Minor Update (v1.0.12)
Game update
Minor Update (v1.0.12)
Idle Asteroids
· published
15 Jun 2026, 08:42 UTC
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Read on Steam
Reworked the "Gravity Worm" threat that appears from level 10 but which became buggy at high rounds.
Late game performance tweaks
Added, procedural generation of new threat types once you get passed level 10.
More from Idle Asteroids
Other announcements
All news
Game update
30 Aug 2026
Minor Patch (v1.2.4)
Fix uncleared visual objects after level ascending.
Game update
16 Jul 2026
Minor Patch (v1.2.3)
Update — Performance & Weapons Polish Performance · Shrapnel pooling — Multiple asteroids shattering at once (e.g. from a nuke) no longer causes frame drops from mass instantiation. · Adaptive quality tiering — Changed the thresholds to reduce effects when FPS start to drop. · Singularity — Batched drawing to speed up the rendering of these. · Shrapnel — Cached some math at spawn instead of rec…
Game update
13 Jul 2026
Minor Patch (v1.2.2)
Minor Patch v1.2.2 Performance · Smoother play at high rounds and levels, found some optimizations for enemy tracking, AI targeting, and visual effects. · Cleaned up internal object tracking to cut down on some wasted cpu cycles. Gravity Wells · Missiles can now damage gravity wells · Gravity wells slowly regenerate HP while caught in a singularity's pull · Slingshot launches more accurate, bew…