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Idle AsteroidsNewsMinor Update (v1.0.12)
Game update

Minor Update (v1.0.12)

Idle Asteroids · published 15 Jun 2026, 08:42 UTC

All newsPlayers around this dateRead on Steam
  • Reworked the "Gravity Worm" threat that appears from level 10 but which became buggy at high rounds.
  • Late game performance tweaks
  • Added, procedural generation of new threat types once you get passed level 10.
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Game update30 Aug 2026Minor Patch (v1.2.4)Fix uncleared visual objects after level ascending.Game update16 Jul 2026Minor Patch (v1.2.3)Update — Performance & Weapons Polish Performance · Shrapnel pooling — Multiple asteroids shattering at once (e.g. from a nuke) no longer causes frame drops from mass instantiation. · Adaptive quality tiering — Changed the thresholds to reduce effects when FPS start to drop. · Singularity — Batched drawing to speed up the rendering of these. · Shrapnel — Cached some math at spawn instead of rec…Game update13 Jul 2026Minor Patch (v1.2.2)Minor Patch v1.2.2 Performance · Smoother play at high rounds and levels, found some optimizations for enemy tracking, AI targeting, and visual effects. · Cleaned up internal object tracking to cut down on some wasted cpu cycles. Gravity Wells · Missiles can now damage gravity wells · Gravity wells slowly regenerate HP while caught in a singularity's pull · Slingshot launches more accurate, bew…