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Minor Update (v1.1.6) · Idle Asteroids · SteamPeaks
Idle Asteroids
News
Minor Update (v1.1.6)
Game update
Minor Update (v1.1.6)
Idle Asteroids
· published
30 Jun 2026, 10:31 UTC
All news
Players around this date
Read on Steam
Update Notes
Visual
Nebula zones now have animated, wobbly edges instead of being a boring circle.
Balance
Nebula zones are now capped so they can never cover more than 75% of the play field at once, regardless of how many spawn.
Bugs
Reset and Reforge bonus is now calculated correctly after player levels up.
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Other announcements
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Game update
30 Aug 2026
Minor Patch (v1.2.4)
Fix uncleared visual objects after level ascending.
Game update
16 Jul 2026
Minor Patch (v1.2.3)
Update — Performance & Weapons Polish Performance · Shrapnel pooling — Multiple asteroids shattering at once (e.g. from a nuke) no longer causes frame drops from mass instantiation. · Adaptive quality tiering — Changed the thresholds to reduce effects when FPS start to drop. · Singularity — Batched drawing to speed up the rendering of these. · Shrapnel — Cached some math at spawn instead of rec…
Game update
13 Jul 2026
Minor Patch (v1.2.2)
Minor Patch v1.2.2 Performance · Smoother play at high rounds and levels, found some optimizations for enemy tracking, AI targeting, and visual effects. · Cleaned up internal object tracking to cut down on some wasted cpu cycles. Gravity Wells · Missiles can now damage gravity wells · Gravity wells slowly regenerate HP while caught in a singularity's pull · Slingshot launches more accurate, bew…