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Idle AsteroidsNewsMinor patch (v1.2.1)
Game update

Minor patch (v1.2.1)

Idle Asteroids · published 10 Jul 2026, 00:07 UTC · build 24136866

All newsPlayers around this dateRead on Steam

Gravity Well Rework


Gravity wells now play differently. Asteroids will now be caught its orbit, spin up to double speed over one full loop, then get slingshotted straight at your ship

Balance Changes

  • Increased Armored Asteroids vulnerability to lasers. Enhanced resistance to bullets.
  • Late-game asteroid variety modified. Past round 40, every asteroid used to be forced into a seeker. Now you get more varied threats instead of a pure seeker swarm.

Fixes

  • Leveling up no longer looks like a hull loss. When you ascend your max hull will be reset correctly.
  • Devourer asteroids now leave special variants alone. Splinters, ricochets, armored, comet-trail, and other mutant asteroids bounce off the Devourer instead of getting eaten, only plain and seeker asteroids get absorbed.
  • Nebula zones have their own color. They were previously the same purple as singularities, making the two hazards hard to tell apart at a glance.
  • Nebula zones keep getting harder in the late game. Previously their spawn rate and size scaling flattened out around round 22, so the back half of a run never ramped up. They now keep intensifying all the way to round 50.
  • Splinter shrapnel range now scales with your screen size, so shard spread is consistent regardless of resolution instead of using a fixed pixel distance.
More from Idle Asteroids

Other announcements

All news
Game update30 Aug 2026Minor Patch (v1.2.4)Fix uncleared visual objects after level ascending.Game update16 Jul 2026Minor Patch (v1.2.3)Update — Performance & Weapons Polish Performance · Shrapnel pooling — Multiple asteroids shattering at once (e.g. from a nuke) no longer causes frame drops from mass instantiation. · Adaptive quality tiering — Changed the thresholds to reduce effects when FPS start to drop. · Singularity — Batched drawing to speed up the rendering of these. · Shrapnel — Cached some math at spawn instead of rec…Game update13 Jul 2026Minor Patch (v1.2.2)Minor Patch v1.2.2 Performance · Smoother play at high rounds and levels, found some optimizations for enemy tracking, AI targeting, and visual effects. · Cleaned up internal object tracking to cut down on some wasted cpu cycles. Gravity Wells · Missiles can now damage gravity wells · Gravity wells slowly regenerate HP while caught in a singularity's pull · Slingshot launches more accurate, bew…