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Idle AsteroidsNewsMinor Patch (v1.1.3)
Game update

Minor Patch (v1.1.3)

Idle Asteroids · published 24 Jun 2026, 04:55 UTC

All newsPlayers around this dateRead on Steam

My development style is very much lean, agile. When ever I introduce a new system I aim to only delivery the most minimum version of it I can think of and don't try to over plan it. Then I observe, receive feedback and adjust, expand or retreat based on what I learn. I try to have as a rapid feedback and iteration loops as possible to get to the best system as fast as possible, though sometimes this means starting with pretty simple systems.

This is why you see me patch multiple times a week and hopefully the game is always improving.

This was certainly the case with the new Crucible mechanics which is currently at its inception stage and was also the case with the AI navigation. The AI navigation operates in three modes:

  1. Seek target - Ship is safe and has nothing to shoot at. So let's find something.
  2. Shoot - There is a target in range, kill it.
  3. Evade - Something is threatening the ship, find safety.


I have spent 80% of my AI focus on the Evade portion which was the most essential and most complicated system. But I've gotten some really great player feedback which has pushed me towards reviewing Seek TargetAI which was still it its most simple initial revision and a bit glaringly bad.

The Seek Target is now aware of the ships upgraded thrust and rotate capabilities as well as its gunnery skills and will also take into account the heading and velocity of asteroids so that it will try to avoid crashing into its targets at full speed.

This should both make the early rounds where there a few asteroids a bit more active and well as increase the importance of the afterburner and gyro drive upgrades in the early rounds.

Release Notes

New

  • 9 new achievements


Improved

  • When the ship is safe and looking for a target, the AI Navigation will now use the full thrust that the ship is capable of to move to within bullet range of the target.
  • Description fixes in the UI.
More from Idle Asteroids

Other announcements

All news
Game update30 Aug 2026Minor Patch (v1.2.4)Fix uncleared visual objects after level ascending.Game update16 Jul 2026Minor Patch (v1.2.3)Update — Performance & Weapons Polish Performance · Shrapnel pooling — Multiple asteroids shattering at once (e.g. from a nuke) no longer causes frame drops from mass instantiation. · Adaptive quality tiering — Changed the thresholds to reduce effects when FPS start to drop. · Singularity — Batched drawing to speed up the rendering of these. · Shrapnel — Cached some math at spawn instead of rec…Game update13 Jul 2026Minor Patch (v1.2.2)Minor Patch v1.2.2 Performance · Smoother play at high rounds and levels, found some optimizations for enemy tracking, AI targeting, and visual effects. · Cleaned up internal object tracking to cut down on some wasted cpu cycles. Gravity Wells · Missiles can now damage gravity wells · Gravity wells slowly regenerate HP while caught in a singularity's pull · Slingshot launches more accurate, bew…