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Idle AsteroidsNewsv1.1.0 — The Crucible Update
In-game event

v1.1.0 — The Crucible Update

Idle Asteroids · published 19 Jun 2026, 02:18 UTC · build 23813878

All newsPlayers around this dateRead on Steam

The player feedback was clear! The Reset and Reforge prestige system needed some rework, it rewarded frequent low round reforges and lacked any strategic depth. So I spent a couple of days noodling on it and implemented a new framework which can be extended if it looks like I'm heading in the right direction, or adapted if I'm not.

New Feature: Ship Selection

Before each run you choose a ship based on your play style. Ships progressively unlock based on your Pilot Title, which reflects your overall progression through the game.

Each ship has a distinct silhouette, a stat bonus, and a trade-off.

Reforge Rework

Reforging is now meaningfully more rewarding the further you push.

The round-based reforge bonus now scales exponentially with each round. Round 50 gives massive bonus while early rounds give almost nothing. Grinding short runs for easy reforges no longer pays off.

New: Reforge Tokens

Tokens can now be earned. You need to reach at least round 15 on level 1 to earn your first token — higher rounds and levels yield more. Spend them in the Crucible

New: The Crucible

After every run you now visit the Crucible — an upgrade tree where you spend Reforge Tokens on permanent bonuses that carry into every future run.

Three tracks, each with three tiers:

  • Momentum — Accelerate your early game

    • Ignition — First 5 rounds: all points +25%

    • Pre-Armed — Start each run with 5 random first-level upgrades already unlocked

    • Ancestral Cache — Convert 1% of your last run's score into starting points

  • Resilience — Survive longer

    • Hardened — Hull damage reduced

    • Combat Recovery — Restore some hull at the start of each round

    • Crisis Protocol — About to die? You've now got 3 seconds of invincibility to recharge that shield

  • Wealth — Earn more points

    • Prospector — Asteroid kills worth 15% more points

    • Deep Seam — Survival bonus accrues 50% faster

    • Forge Dividend — Your lifetime score contributes a small permanent bonus to starting points every run

Note:

These new systems might require re-balance and rework so please let me know what you think in the community forums. More ships types and crucible upgrade paths coming in the near future.

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