Obscurium
Playing now
—First samples arriving
—of peak
All-time peak
—Tracking since the first sample
Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | Bestiary. The Carranca Hello Hunters! There is a Carranca in the corner of the board. It is the thing you have probably already clicked to end your turn. Today we tell you what it is. The legend On the boats that crossed the São Francisco, there was a face fixed to the prow. Cedar and imburana, the resistant woods, or hand shaped clay. Wide eyes. Open mouth. Teeth showing. Human traits and animal traits put together… | — | |
| Community | Devlog 04. What is broken, and last call for this wave Hello Hunters! A few things about the build in this playtest. First, thank you. You found bugs we had not found. You found others on the way. And you sent us ideas about what to improve, which is the whole reason the playtest exists. A lot has changed because of you. What is broken The Amulet Craftsman can soft lock your save. Leave to the main menu during the card sacrifice animation and the r… | — | |
| Community | Bestiary. The Capelobo He hunts the hunters. CAPELOBO. The legend He is told in Amazonas, Maranhão and Pará. Folklorists sometimes call him the werewolf of the north, which is close but misses the part that matters. He does not turn into a wolf and stop there. He is a wolf that also becomes a giant anteater. The snout comes forward, the mouth disappears, and what is left is a face built for reaching inside things. He… | — | |
| Community | Devlog 03. The map got bigger Hello Hunters, The second build lands July 31, and the map is the big change. The run now crosses more than one part of Brazil. Up to now you were in the Norte. That is where the Capelobo lives, in the tellings and in our game. The new region is the Sudeste, and it sits on the other end of the country and does not share the same fears. That distinction matters more than it sounds. Brazil is not… | — | |
| Community | Devlog 02. The second build is open for signups The first playtest did its job. You found the Capelobo fight that could softlock, the turn one where you empty your hand and then wait, and the run that played too easy right up until the Wolf. We wrote all of it down. The second build is bigger and more balanced. More to play, a difficulty curve that actually climbs, and the fixes you asked for. It drops July 31 . Signups are open now. Get in… | — | |
| Community | Brasília Game Festival + Invite for the Playtest Hello Hunters! Three days in Brasília. Over 2,000 people at the event. 500+ audio recordings. We debuted the first build at a booth at the Brasília Game Festival. A lot of people played Obscurium for the first time. Every session ended with questions to figure out if we were on the right track. The tutorial confuses before it teaches. The act 1 curve climbs too fast. Both are in the backlog now… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.