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ObscuriumEventsDevlog 04. What is broken, and last call for this wave
Community

Devlog 04. What is broken, and last call for this wave

Obscurium · published 11 Aug 2026, 21:33 UTC

All eventsPlayers around this dateRead on Steam

Hello Hunters!

A few things about the build in this playtest.

First, thank you. You found bugs we had not found. You found others on the way. And you sent us ideas about what to improve, which is the whole reason the playtest exists. A lot has changed because of you.

What is broken

The Amulet Craftsman can soft lock your save. Leave to the main menu during the card sacrifice animation and the run can come back in a state the game cannot load. Restarting does not help, because the save lives outside the game folder.

Workaround, already in Discord: delete current_run.json in AppData\\LocalLow\\DefaultCompany\\Obscurium.

Dev note

The cause was not the amulet screen.

Some cards existed in the game but were missing from the card repository. When the save went to rebuild your deck it could not find the card, and it stopped there. That is why it turned up on different screens and looked like more than one bug.

The fix was putting every card back into the repository, plus a check so that if a card is not there the game moves on instead of stopping.

That took out most of the cases. One still reproduces in this week's testing, so we stopped what we were doing. It is what we are fixing right now, and it ships the moment it is done.

Last call for this wave

This wave closes Monday, August 17. If you have a key sitting in your library, this is the week to use it.

One run is about 30 minutes, then the survey. And the question we most want answered: which amulet did you actually equip, and what did it cost you in the fight. Not which one is strongest. The turn the bill arrived.

https://obscurium.firstlook.gg/signup/playtest-2

The next build is close, and we will talk about it soon.

See you in the dark,

The Wild Pepper Games team

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