There is a Carranca in the corner of the board. It is the thing you have probably already clicked to end your turn. Today we tell you what it is.
On the boats that crossed the São Francisco, there was a face fixed to the prow.
Cedar and imburana, the resistant woods, or hand shaped clay. Wide eyes. Open mouth. Teeth showing. Human traits and animal traits put together on purpose so it reads as neither. The people who carve them are called carranqueiros. The wooden ones get painted in strong colour, the clay ones stay rough.
The Carranca kept the bad on the outside of the boat. Evil spirits and other supernatural things. Some of them carry Iemanjá and Exu Marabô inside. Iemanjá is the queen of the sea in the Afro Brazilian religions, mother of the waters and protector of the people who live off them. Exu Marabô is one of the Exus of Umbanda, tied to crossroads and to the opening of paths. On a boat, both of them make sense at once.
It ends your turn.
That is it. You click the face and the board passes to the other side.
Every deckbuilder has this button. Ours is a Carranca.
Look at where it sits. On the river it did not ride inside the boat with the crew. It was fixed to the front, turned outward, facing whatever was coming. On our table it ended up on your side.
It is the only piece of folklore in this game that is not something you play and not something you fight. It is something you touch.
If you want to be in it, now is the time.
https://obscurium.firstlook.gg/dashboard/
See you in the dark,
The Wild Pepper Games team