Blessed To Die
Playing now
1+0 vs. yesterday
33%of peak
All-time peak
313 Sep 2026
Playing now
1+0 vs. yesterday
All-time peak
313 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | 0.4.2.1- City Notifications, New Cards & More City Events This update introduces a new city notification system, additional city events, new gold-focused cards, and a variety of balance, UI, audio, and content improvements. Big Changes City Notification System Keeping track of what's happening in your kingdom should now be much easier. A new City Notification System has been added to help surface important events, updates, and developments happening t… | — | |
| In-game event | 4.2.0- City Events, Decrees & City management 0.4.2.0 Update — City Events, Decrees & City Management Expansion This update significantly expands the kingdom management side of the game with the introduction of City Events, Decrees, and City Statistics. While combat remains at the heart of the experience, you'll now have more ways than ever to shape your city, influence its future, and respond to opportunities and challenges throughout the… | — | |
| In-game event | 0.4.1.5 - UI Polish & Combat Fixes Update This update focuses on improving clarity across combat and city management systems, refining UI feedback, and fixing a range of ability and system issues. UI Improvements · Major UI polish pass across multiple screens · Added clearer tooltips for cards that are unavailable (now explains why they are greyed out) · Better feedback when moving queued cards into invalid positions · Improved readabi… | — | |
| Major update | 0.4.1.0- Mission Map Redesign, Boss Rewards & UI Improvements This update focuses heavily on improving the overall look, feel, and usability of the game. The biggest addition is a major redesign of the mission map screen, along with continued UI polish and new rewards earned from defeating bosses. Big Changes Mission Map Redesign The mission map has received a major visual redesign. This is still a work in progress. More refinements and improvements are a… | — | |
| In-game event | 0.4.0.0 Update — Raids Are Here! This update introduces the new Raid system — a major new gameplay feature focused on defending your city against large-scale attacks. Unlike normal missions, raids force you to split your forces across multiple battles throughout the city while managing the risk of losing important buildings and renown. Big Changes The Raid System Raids begin when the city’s threat level becomes too high. Once… | — | |
| In-game event | 3.3.2 Update: Cloud Mission Enemies, Queue Control & Combat Clarity Improvement This update adds the new Cloud Mission enemy set, expanded combat queue controls, background effects for Advisor Missions, and a large number of combat readability improvements and fixes. Big Changes New Cloud Mission Enemies Added 12 new enemies to the Cloud Missions. These enemies are built around: · Dodging · Mobility · Repositioning · Disrupting player targeting and timing The Cloud encount… | — | |
| In-game event | 3.3.1 Update: Tutorial Improvements, Better Mission Flow & Bug Fixes This update is focused heavily on improving the new player experience, mission flow, performance, and overall reliability across the game. A large number of smaller fixes and refinements were also made throughout combat, UI, events, and progression systems. Biggest Changes Improved Tutorial The tutorial has been updated to better guide new players through the opening experience. It now does a b… | — | |
| In-game event | 3.3.0 Update — Trading Post, Merchant Caravans & Nightmare Enemies Biggest Changes Trading Post & Merchant Caravans The Trading Post has now been fully implemented. · Merchant caravans will periodically arrive in your city offering items and command cards while they remain in town. Currently there are 8 different caravan types, each with their own selection of goods and specialties. · When a caravan arrives, you’ll now receive a popup notification in the city.… | — | |
| In-game event | 3.2.7 Update: New Enemy Prediction Mechanics, The Dark, & Combat UI Improvement This update introduces a brand new enemy prediction system, a new mission enemy set for The Dark , additional class cards, combat readability improvements, and several gameplay polish updates. Biggest Changes Improved Starting Recruits The starting 6 recruits are now partially hand-crafted instead of being fully random. Their stats and starting cards are now designed to ensure: · Ensured variet… | — | |
| In-game event | 3.2.5 Update — Story, Balance & UI Improvements This update introduces the first draft of the game's story, along with a large number of balance changes, UI improvements, event adjustments, and bug fixes. Story The biggest addition in this update is the first full draft of the game's story. There is now a complete story experience in the game from beginning to end. This is still an early version, and we plan to continue expanding, refining,… | — | |
| Community | Blessed To Die: Roadmap of Focus The road ahead for Blessed To Die is focused on strengthening the foundations of the game while continuing to expand its world, systems, and strategic depth. Future updates will bring major gameplay improvements, new threats, expanded progression systems, additional story content, and more opportunities for players to shape the fate of their city and veterans. Major Focus 1: Stability & Balance… | — | |
| In-game event | 3.2.3: Crash Fixes, Combat Improvements & Smoother Gameplay This update is mainly focused on improving stability and overall game feel. A lot of work went into reducing crashes/freezes, cleaning up combat behavior, and making the flow between the city, missions, and battles smoother. We will be releasing a roadmap in the next day or two to address our priorities and what will be addressed next. Stability & Performance This was the biggest focus of the p… | — | |
| In-game event | Update: Battle Summaries, Deck Builder Improvements & Combat Polish This update is focused heavily on combat readability, mission flow, deck building improvements, and overall polish across the game. The biggest addition is the new end-of-battle summary system, alongside major upgrades to the mission deck builder and a large number of UI, reward, and gameplay improvements. Battle Summary System After every encounter — victory, defeat, or draw — you’ll now see a… | — | |
| In-game event | The Trials of Heroes Expands This update is heavily focused on expanding The Trials of Heroes while continuing to improve localization, rewards, and overall game polish. Headline Feature 20 New Enemies – The Trials of Heroes The biggest addition in this update is the expansion of The Trials of Heroes , the arena-themed Advisor Missions. You’ll now face a much wider range of gladiators, champions, brutal fighters, and dange… | — | |
| Community | Early Access is Live! 🎉 Early Access is Live! 🎉 Blessed To Die is now available in Early Access. This version already delivers the core experience: building a squad, managing a shared deck, planning entire rounds ahead of time, and surviving dangerous missions where every decision matters. But this is only the beginning—and your feedback will directly shape the game moving forward. Early Access Means It’s Still Ev… | — | |
| In-game event | Update: New Enemies, Achievements, Audio Pass & Major UI Improvements This update is a big step forward for the game—adding more variety to your runs, improving overall feel, and continuing to smooth out rough edges across the experience. Headline Features · 10 New Enemies – The Outlaws' Hideaway The Hideaway is starting to feel a lot more alive (and dangerous). You’ll now encounter all kinds of outlaws and bandits, along with corrupted creatures like mutant sewe… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.