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Blessed To DieNews3.2.5 Update — Story, Balance & UI Improvements
In-game event

3.2.5 Update — Story, Balance & UI Improvements

Blessed To Die · published 19 May 2026, 18:03 UTC

All newsPlayers around this dateRead on Steam

This update introduces the first draft of the game's story, along with a large number of balance changes, UI improvements, event adjustments, and bug fixes.


Story

The biggest addition in this update is the first full draft of the game's story.

There is now a complete story experience in the game from beginning to end. This is still an early version, and we plan to continue expanding, refining, and improving the writing and presentation over time.

Please note:

  • Story content is currently available in English only

  • Additional language support for story content is coming soon

  • The story will go through some revisions and expand


Balance Changes

Wizard

  • Arcane Burst now Exhausts after use

  • Arcane Burst rarity increased by 1 tier

  • Mana Flow now costs 2 AP (was 1 AP)

Monk

Chi Burst was heavily overperforming and was likely the biggest balance outlier in the game.

Changes:

  • Damage reduced from WIS x2 → WIS x1.5

  • AP cost increased to 3

  • Rarity increased by 1 tier

Please let us know how this feels after the update — whether it still feels too strong, too weak, or closer to balanced.

Additional Monk adjustments:

  • Pressure Strike increased from 1.15 → 1.25 DEX scaling

  • Sweeping Strike reduced from 0.58 → 0.5 DEX scaling

Armor Restrictions

  • Heavy Armor is now restricted to Warrior, Paladin, Antipaladin, Cleric, and Skald.

  • Light Armor is now restricted to Warrior, Paladin, Antipaladin, Cleric, Skald, Barbarian, Thief, Swashbuckler, Ranger, Druid, and Shaman.

Blessings

  • Heavy Burden now affects initiative order when moving rows instead of affecting AP


Event Improvements

  • Event rewards and penalties have been increased to make choices feel more meaningful

  • Fixed the Blind Priest event causing a crash


UI Improvements

A major focus of this update was improving the mission reward screens.

While reward contents are still intentionally hidden until a reward type is selected, the UI now provides much more information to help players make informed choices without feeling completely blind.

Additional UI improvements include:

  • Continued fixes for overlapping windows/modals

  • Added several missing graphics

  • Refreshed mission map backgrounds for Forest, Cave, and Hell

  • Improved how map routes are displayed

  • Updated the View Deck screen during combat

  • Improved nickname descriptions and requirement displays

Character & Party Info

  • Character sheets now include a Career section:

    • Missions survived

    • Fights won

    • Recruit survival tracking before promotion

  • Party and Veteran summaries now display Missions Survived instead of a generic mission count

Options Improvements

  • Added resolution settings

  • The game can now be muted/unmuted while running in the background


Bug Fixes

  • Numerous tooltip-related fixes

  • Trying a different render codec for the video since it wasn't viewable on some devices

  • Fixed issues where the party could fail to save if leaving during the intro mission

  • Fixed a bug where enemies with over 100 HP could prevent tooltips from appearing


Developer Notes

This update touches a lot of different areas of the game, but the biggest milestone for us is finally getting the first full version of the story implemented.

There’s still a lot we want to add and improve, but it feels great to finally have a complete narrative foundation in place while continuing to improve gameplay, balance, and overall polish.

As always, thank you for all the feedback and support. This is still our first Steam release, and community feedback continues to directly shape development.

We’d especially love feedback on:

  • Story and presentation

  • Balance changes

  • Reward screen clarity

  • Event rewards and difficulty

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