Blessed To Die is now available in Early Access.
This version already delivers the core experience: building a squad, managing a shared deck, planning entire rounds ahead of time, and surviving dangerous missions where every decision matters.
But this is only the beginning—and your feedback will directly shape the game moving forward.
Let’s be upfront:
The game is still being polished
Balance is actively being adjusted
Some systems are still expanding and improving
You’ll likely run into rough edges, and that’s exactly why player feedback is so important right now.
One shared deck. Three characters.
Your party draws from a single shared deck into one hand. Characters can only play certain cards based on class, tags, gear, and effects—turning deckbuilding into a full party strategy system.
Plan the entire round before anything happens.
Queue actions under AP constraints, hit End Round, and watch combat resolve in initiative order. Prediction, sequencing, and timing matter just as much as raw power.
Leading up to Early Access, several major updates were added:
Localization support for Simplified Chinese, Russian, German, Spanish, Portuguese (Brazil), and Japanese
New art style for map backgrounds
Improved UI, especially during combat
Initial controller support
Status effect icons added
Improved options screen
New blessing graphics
Additional sound effects and combat feedback
Current priorities include:
More language support
Expanded controller support
Additional advisor mission content
More random events and risk/reward outcomes
Ongoing balancing and bug fixes
If you play, I’d love to hear your thoughts:
What feels fun?
What feels confusing?
What needs balancing or improvement?
Leave a review, post feedback, or join the discussion. Every bit of feedback helps guide future updates.
Seriously—thank you for checking out the game and supporting its Early Access launch.
This is just the start!