Blessed To Die · published
This update is focused heavily on combat readability, mission flow, deck building improvements, and overall polish across the game.
The biggest addition is the new end-of-battle summary system, alongside major upgrades to the mission deck builder and a large number of UI, reward, and gameplay improvements.
After every encounter — victory, defeat, or draw — you’ll now see a full Battle Summary highlighting how your party performed.
The summary calls out leaders for:
Most kills
Most damage dealt
Most healing
Most damage taken
An MVP is also selected from your core party based on overall performance during the encounter.
The new summary screen features updated presentation elements including improved portrait framing, stronger combat styling, and clearer visual feedback to help battles feel more satisfying and readable.
A large amount of combat polish went into this update, including:
Improved tooltip reliability during combat and menu transitions
HP bars no longer block clicks behind them
Queued targeting lines are now more stable and reliable
Faster loading for post-battle reward screens
Improved combat data caching for smoother UI performance
The mission deck builder received a major usability pass.
New features include:
Attack / Heal / Utility composition breakdowns
Card search
New sorting and filtering options
Better restoration handling when party composition changes
Improved readability for unplayable cards
The goal here was to make deck construction faster, clearer, and easier to understand during preparation.
Party Loot Bag is now properly capped at 6 items
Clear messaging now appears when the bag is full
Loot bag state is more reliable between missions
Post-battle rewards were also improved:
Stronger visual identity for the rewards screen
Improved reward variety logic
Fixed issues where some unlocked command cards were not properly carried back to the city collection
Stunning Strike is now exclusive to Warrior and Barbarian
Starting deck adjusted:
-1 Total Defense
+1 Generic Battle Draught
Forest event scouting reward increased from 1 Renown to 10
The in-game wiki received several quality-of-life upgrades:
Entries are now sorted alphabetically
Tab layout behavior is now more stable and consistent
This update focused a lot on game feel and clarity.
One of the biggest goals was making combat outcomes feel more impactful and readable, while also improving the overall flow between missions, rewards, and deck building.
A lot of the changes in this patch are the kind players may not consciously notice immediately, but together they should make the game feel smoother, faster, and easier to understand.
This is still our first release on Steam, and your feedback continues to directly shape the direction of development.
If you’ve been playing, we’d especially love feedback on:
Combat readability
Deck building flow
Reward pacing
UI clarity and usability
Thanks again for all the support and feedback so far.