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Blessed To DieNews0.4.1.0- Mission Map Redesign, Boss Rewards & UI Improvements
Major update

0.4.1.0- Mission Map Redesign, Boss Rewards & UI Improvements

Blessed To Die · published 11 Jun 2026, 21:25 UTC

All newsPlayers around this dateRead on Steam

This update focuses heavily on improving the overall look, feel, and usability of the game. The biggest addition is a major redesign of the mission map screen, along with continued UI polish and new rewards earned from defeating bosses.


Big Changes

Mission Map Redesign

The mission map has received a major visual redesign.This is still a work in progress. More refinements and improvements are already planned for future updates.

UI Polish Across the Game

A large amount of development time this update was spent improving the user experience throughout the game.

Many screens, menus, tooltips, and combat elements have been updated to improve readability, clarity, and overall presentation.

Boss Rewards

Added 9 new boss rewards specific to each boss. This applies to Part 3 and special mission bosses.


Save System Improvements

Several improvements have been made to help protect player progress and recover from save issues.

  • Fixed a save issue that could incorrectly report an error

  • Improved feedback when save/load problems occur

  • If a save file is corrupted, the game will now attempt to load a backup save automatically

  • Added a Repair Save option that attempts to recover corrupted saves

  • Saving during a raid now functions better


UI Improvements

  • New card borders and visual polish

  • Advisor tooltips in the Palace now clearly show which mission they unlock, if any

  • Reworked portions of the combat character panels

  • Improved Blessedpedia presentation

  • Status effects now display their icons within Blessedpedia

  • Queued cards no longer overflow incorrectly

  • Improved text rendering in encounters and other UI screens

  • Better handling of long text and overflow situations

  • Updated combat scene UI

  • Updated "New Epithet" screen

  • Combat Log default size is now slightly smaller


Balance & Gameplay Changes

  • Unbound and Unhinged now cap at 7 AP instead of 10 AP

  • Added a missing Outlaw mission boss

  • Improved descriptions for Wither, Mind Burn, and several other effects

  • Updated various item descriptions

  • Tweaked mission generation logic

  • Fixed several event-related bugs


Developer Notes

This update is largely about polish and improving the overall player experience.

The new mission map redesign is the most visible change, but a lot of work also went into making the UI easier to read, improving save reliability, and ensuring important information is easier to find throughout the game.

The mission map redesign is not finished yet, so expect additional improvements and refinements in upcoming updates.

As always, thank you for all the feedback and support. Your community feedback continues to help shape the game!

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