Grids & Goblins Playtest
Playing now
0+0 vs. yesterday
0.0%of peak
All-time peak
18 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
18 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Terrain Fix 💽 Patch Notes — v0.6.17 Fixed · The world map draws its terrain again — biomes, seas and roads were invisible in the v0.6.16 Steam build · A rare crash when quitting the game · A latent crash when an Archer , Spit Fish or Noxious Weed fires a projectile on a crowded board | — | |
| Game update | Atlas Compressed 💽 Patch Notes — v0.6.16 New · The Goblin Archer joins the roster · A lesser slime can now be absorbed by a greater one · The performance overlay is available from the Options menu Changed · Every slime rung is now worth two of the rung below it ( Slime 40 → 30, Slimer 80 → 60) · The Goblin Ballista takes normal damage once exposed, and can no longer fire through its own armor · All art now dra… | — | |
| Game update | Battle Reactions 💽 Patch Notes — v0.6.15 New · Battle reaction system — your party reacts to what happens around them: the warrior praises a big kill, the thief flinches and rattles, each with its own symbol popping over their head · The weaver and the chaos witch have their real dialogue written; the weaver now names the Road and Fate · Choosing a character happens on the board — swaps and chain/counter promp… | — | |
| Game update | Slimes Coming Together 💽 Patch Notes — v0.6.14 New · Slimes now have a size ladder — Slimeling , Slime , Slimer and the Slime Queen . They prefer merging with a same-size neighbour over attacking, and a killing blow splits them into two of the rung below instead of finishing them. · Shove two same-size slimes into each other and they fuse on impact — no slam damage, no stun. · Shove a slime into anything that isn't… | — | |
| Game update | Smooth Operator 💽 Patch Notes — v0.6.13 New · Boss rooms and campfires now get their own stage looks, with per-stage camera framing · Smoother texture sampling by default, with per-texture control Changed · Stages and music load in the background instead of freezing the game, and textures upload to the card over several frames · The slow-mo chain window is far smoother — it captures the screen once instead of… | — | |
| Game update | New Battlefield 💽 Patch Notes — v0.6.12 New · Battles are staged in a real place now: true ground receding to the horizon, lit paving with cast shadows, depth haze, tree lines and ruined set dressing (colonnades, walls, stairs, rubble) — across every biome and dungeon room · Battlefield dressing varies per battle: pillars and stairs come and go between rooms, grass grows out of the mortar seams · Battles open… | — | |
| Game update | Three Sisters 💽 Patch Notes — v0.6.11 New · Fair , a new NPC who comments on how your battles went at the tally screen. She keeps her name to herself for now — and holds her tongue through your opening fights before pacing herself after that. · The three sisters now reveal themselves in stages, each stage deciding the name and portrait she's attributed with: the tarot reader becomes The Weaver , then Fate ;… | — | |
| Game update | Shop's Open! 💽 Patch Notes — v0.6.10 New · A Shop has opened on the overworld, run by the Chaos Witch at her card table — buy food to heal the whole party, a Dungeon Map that reveals floor plans party-wide, or Fate's Bane · Fate's Bane — a stackable die that re-deals a Trainer or Gem Forge offer via a new Shuffle button, guaranteed to show you something different · Everything your party holds now shows in… | — | |
| Game update | More Fate, More Cards 💽 Patch Notes — v0.6.9 New · The Tarot Reader now speaks to the salient moments of your story at the start of a run — bosses you've beaten, bosses that beat you, heroes you've pulled from the rift · New tarot reader dialogue beats during character select and at the recruit rift · All new dialogue is written in both English and Japanese Changed · The recruit rift now runs the full character-sel… | — | |
| Game update | Minor Shuffle 💽 Patch Notes — v0.6.8 New · Character select now deals each hero's ability deck onto the table, shuffles it, and reveals your starting cards — making it clear your starting abilities are random · Hover any ability card on character select for a tooltip explaining what it does · Locked heroes and abilities now appear as silhouettes so you can see what's left to unlock · The overworld map beyon… | — | |
| Game update | Cards of Fate 💽 Patch Notes — v0.6.7 New · Card-based character select — flip your starting hero, draw a partner from the deck, and see their abilities revealed on tarot cards before you commit · Act 1's partner now comes from the character-select draw; recruit rifts open acts 2 and beyond · Enemies flash a ! reaction tell when a hold is blocked or a steal is telegraphed Changed · Run-start loadouts open wi… | — | |
| Game update | Cooking Hamstrings 💽 Patch Notes — v0.6.6 New · Hamstrung — a new archer shot that leaves the target taking extra damage and hitting back at half strength, easing off round by round over two rounds · The damage preview now shows what the target's own statuses do to your hit — red when they take extra, blue when they soak it · A one-shot tutorial highlights the first charged ability a chain window makes selectabl… | — | |
| Game update | Rising Pressure 💽 Patch Notes — v0.6.5 New · Pressure Cooker — a new Cook ability that plants a pot in the enemy area. Re-cast it to crank the pressure a stage: it rattles harder, steams more often, and bursts for 10/25/50 fire damage on every adjacent enemy when destroyed. Maxed out, the ability locks off until the pot is gone · Rallies and party knockouts are tracked as post-battle stats, with new banter fo… | — | |
| Game update | Chaos Witch 💽 Patch Notes — v0.6.4 New · The Chaos Witch — a rare stop who deals one hero's abilities again, as many as they walked in with, drawn from their class pool and locked in one slot at a time. Irreversible, and she only does it once. · The sea is in the run: coastal bays open into the map's edges and turn the lanes they touch into beach, so a route can run along the shore instead of being closed… | — | |
| Game update | Couch Co-op 💽 Patch Notes — v0.6.3 New · Local co-op — pick Co-Op Run from the main menu and play a run on one screen. Every player claims a seat by pressing a button, picks their own character, and moves a seat-colored cursor; in battle your seat color marks the goblin you're commanding and control passes automatically as turns, chains and swaps hand off. Anyone can answer a counter window. Co-op runs se… | — | |
| Game update | Dungeon Exploration 💽 Patch Notes — v0.6.2 New · The Dungeon Explorer now brings a full kit: Backstab , Pickpocket and Compass every time, plus either Dowse or Cower in the fourth slot · Dowse probes a tile for a hidden chest — every tile answers at once, OK where the chest could still be, NO where this probe just ruled it out · Pickpocket lifts a purse off an enemy, dropping tiered gold nearby · Compass reveals… | — | |
| Game update | Choose Your Fighter 💽 Patch Notes — v0.6.1 New · Character select at the start of a run — pick who walks into the first room from a portrait grid, with hero art and a look at the classes still locked · Resuming a run now irises open from your party's tile instead of hard-cutting in Changed · The Resonant Pillar now has 50 health and detonates when destroyed · Resonant abilities strain the pillar they fire through… | — | |
| Game update | Topple to... Tower? 💽 Patch Notes — v0.6.0 New · The overworld is now a branching node graph. Each act is a lattice of forward-only routes — every step is a choice between a battle, an elite, a recruit, a forge or a trainer, with a few rows visible ahead before you commit. · Battles run as waves: the board clears 2-5 times before a single shared payout. · Waves keep the board — props, hazards, dropped loot and yo… | — | |
| Game update | Minor Telemetry Fixes Just some clean up on telemetry! | — | |
| Game update | Telemetry Update Patch Notes — v0.5.12 New · The game can now record anonymous play data — which abilities you use, how long fights take, where runs end — so pacing and balance get tuned from real play · You're asked once, on first launch. Nothing is recorded until you answer, and declining records nothing at all · Change your mind any time from Allow telemetry in the menu Fixed · Menu and card text sat slightl… | — | |
| Game update | Random Ability Reshuffle Patch Notes — v0.5.11 New · Telegraphed attacks — a new kind of ability that winds up on one turn and lands on the next, marking the tiles it is coming for so everyone can see it arrive · Falling Mountain (Wrestler) — telegraph a tile, crash down on it next turn, and open a chain window as the strike lands · Piercing Shot (Archer) — spend a turn aiming down a column; the arrow flies at the star… | — | |
| Game update | Run, run, runs! Patch Notes — v0.5.10 New · New loadout system — each character locks in two core abilities, rolls a third at run start, and earns their fourth slot during the run · Trainers reworked — each visit offers one ability card per class in your party; abilities you already own are free, and cheaper cards show up more often · New Gem Forge location — spend gems to unlock the charged variant of an equi… | — | |
| Game update | The Fray Enters Patch Notes — v0.5.9 New · Tiered world — the overworld is now four sequential islands, each tougher than the last. Fight to the tower at each island's heart, topple it, and the next island rises. Your party, roster, gold, and gems carry across. · The fray — a creeping corruption that seeds across the map and spreads a little further with every battle you win. Step into it and you're pulled tow… | — | |
| Game update | Soft-lock fix Patch Notes — v0.5.8 Fixed · Chain combos no longer soft-lock the battle when every able party member has already taken their turn in the chain — the window now closes cleanly. | — | |
| Game update | Soft-lock fix Patch Notes — v0.5.8 Fixed · Chain combos no longer soft-lock the battle when every able party member has already taken their turn in the chain — the window now closes cleanly. | — | |
| Game update | Rally! Patch Notes — v0.5.7 New · RALLY — when a chain combo opens and an ally is down, they can leap back into the fight to take the chain turn; land the kill and they're revived and healed on the spot. Changed · Chain combos are now more deliberate: each character can join a given combo only once, so the order of your follow-ups matters. · Wrestler 's charged Tsuppari now stuns its target. · Wrestle… | — | |
| Game update | Balance pass Patch Notes — v0.5.6 Changed · The Shield Skeleton has been reworked: it now raises and drops its shield instead of draining a chip-damage pool. Hits under 8 are deflected while the shield is up; a hit of 8 or more knocks the shield aside, soaking some damage and letting the rest through. Fire always burns through, and a knocked-aside skeleton takes full damage until it raises its shield again… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.