Battles are staged in a real place now: true ground receding to the horizon, lit paving with cast shadows, depth haze, tree lines and ruined set dressing (colonnades, walls, stairs, rubble) — across every biome and dungeon room
Battlefield dressing varies per battle: pillars and stairs come and go between rooms, grass grows out of the mortar seams
Battles open with the camera looking out over the horizon, then rising to the fight as the screen wipes in
Hits shake the camera itself instead of the whole screen, and the chain-window zoom is now a real camera dolly
A campsite now waits on the road before the Tower — a free full-party heal over a beat of campfire banter
The ability diamond stays on screen while you aim, dimmed around your selected ability
New tutorial beats for your first knockout, revive and rally, and the chain tutorial now spotlights the CHAIN! callout itself
The weaver gets her own introduction when your drawn partner joins the party
Fire Slime now glows and burns properly
Sharper rendering on high-DPI displays
Performance overlay for the curious (toggle via the perf console verb)
Fixed
The feast fate recipe now arms correctly when drawn mid-run