RALLY — when a chain combo opens and an ally is down, they can leap back into the fight to take the chain turn; land the kill and they're revived and healed on the spot.
Changed
Chain combos are now more deliberate: each character can join a given combo only once, so the order of your follow-ups matters.
Wrestler's charged Tsuppari now stuns its target.
Wrestler no longer has Parry (Warrior keeps it).
Shield Skeleton is sturdier — its guard soaks more, and it takes more to bring down.
Heaven's Jolt hits a little softer.
Health tweaks: Dungeon Explorer and Warrior are hardier, while the Wrestler is a touch frailer.
Fixed
Lingering light from a flame jet no longer leaks into the next battle.