FORCED SHOWDOWN - Deluxe Edition Content
Playing now
—First samples arriving
—of peak
All-time peak
—Tracking since the first sample
Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Title | Build |
|---|---|---|
| Update 43 - B-b-b-Bonus! Contestants , It’s been a little while since I updated the show, but fear not, my dwarves have been hard at work with improvements! This time I’ve got an exciting, wacky, crazy, silly and ludicrous feature for you - Bonus Arenas! In the meantime the April Season of the dailies ended, a big thank you to our previous sponsors Razer and Xsplit, and a welcoming hand to our new sponsor SpeedLink who… | — | |
| Alpha Update 34 - Welcome to the SHOWDOWN! Champions, As some of you may have noticed, we renamed the game to FORCED SHOWDOWN just before christmas. Apparently someone had released a game called Eternal Arena shortly before our Kickstarter, so we had to make a change :) The update this week is focused on the introduction, with the first part of the game being integrated into the normal campaign flow so you can get to keep your points ;)… | — | |
| Alpha Update 33 - Good fortunes Champions, This time we’re bringing back progression! Champions, Companions and cards are now unlocked through play rather than by default. This also means progress has been wiped this patch. It’s highly likely that another progress wipe will be necessary in January as we’re still fixing the details of the quests. Features · Wheel of Fortune · Earn gold from campaigns based on how far you made… | — | |
| Alpha Update 32 - ‘Tis the season Champions, This time we’ve introduced the last major element to the dailies (we think) with Seasons. They’re a collection of your daily scores across a longer period, so we can clearly see who spends the most time playing the game ;) We also added a second version of the Garden world, and finished up the Voice acting and Path to Recognition structure (you can now lose it if you are defeated too… | — | |
| Alpha Update 31 - Path to Honor and Input system Champions, We’ve been working on a repeatable loop of the game for a while, and we finally have a real rogue-like mode for you to try out. After completing the Path to Recognition you will unlock the Path to Glory, in which you can actually lose and have to start over, so plan your choices well! We’ve also included a new input system in this update. This will make it possible to change your key… | — | |
| Alpha Update 30 - A Boon for you! Champions, Since the introduction of the Chamber Hall a bunch of things have been disabled. This time we’re reintroducing boons (formerly known as upgrades). As you gain more fame, you will now also gain more power for your Showdown with the boss. For this update we had to change the profiles, which means the progress is wiped for anyone who played before. Features · Campaign boons introduced:… | — | |
| Alpha Update 29 - Fixes! Hey everyone, We did a quick little patch this time to fix some of the issues people reported from the Monday release. Most importantly we fixed the black screen issue for AMD cards and did a bunch of optimization. Features · Cards unlocked: Last Stand, Solace in power, Brofist Blink · Optimization pass: Plenty of behind the scenes things are running more efficient through an engine update, mem… | — |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| No builds seen yet. New builds appear the moment a branch changes. | |||||||