Hey everyone,
We did a quick little patch this time to fix some of the issues people reported from the Monday release.
Most importantly we fixed the black screen issue for AMD cards and did a bunch of optimization.
Features
- Cards unlocked: Last Stand, Solace in power, Brofist Blink
- Optimization pass: Plenty of behind the scenes things are running more efficient through an engine update, memory reductions and a lot of tweaks
- 8 new boss card illustrations: Ice Chunks, Unstable Stone, Full Auto Sniper, Petulant Pebbles, Avalanche, Crawling Mines, Mix in Some Medicine, Polytheism
Balance
- Masochistic Blade self damage reduced from 2 to 1.
- Pain Sword modifier can no longer occur in the easiest battles.
- Pain Sword modifier rated more difficult (in balancing battle difficulty for modifiers).
- Short Battles modifier can no longer occur in the easiest battles.
- Short Battles modifier rated more difficult.
- Campaign rewards are now based on difficulty including the Modifier
- All Boss attacks now have friendly fire
Quality of life
- Denver now indicates when he has spotted something to charge. It should now be easier to move out of the way when that 'something' is you.
- The button for exiting a deck is renamed from 'Undo' to 'Cancel'.
- Changed the wording on the defeat screen from “You got killed…” to “You were killed…”
- Your companion now idles next to you when trying to stay close
- Renamed “Undo” button in deck builder to “Cancel”
- Improved Frankenrat boss feedback for Ultimate ability
- Further improvements to GUI, converting it to the new style
- Tweaked a lot of sound FX and fixed some missing ones
Fixes
- Fixed an issue with a lot of players not being able to move the first time they started the game
- Fixed an issue with setups having AMD cards that resulted in a black screen when entering an arena.
- Companion health should now scale correctly with difficulty. (RIP 700hp Brutus)
- Beam of Light no longer squares your damage bonus before it's applied.
- Wrecking ball now adds the listed 100% damage instead of 10,000%.
- Fixed emissions not appearing on some enemies/bosses
- Fixed an issue with the Ravager’s Leap attack aim line only appearing once
- Fixed an issue with Raff’s Son sword effect remaining when its intended target died.
- Fixed an issue with the Grenadier Rat warning FX only appearing every second time
- Fixed an issue with a consumable you have from a Modifier not showing in the GUI
- Fixed an issue with the arena not completing if you converted the last enemy with effects like Dropkick of Persuasion
- Fixed some inconsistencies with the card “Another Round”
We noticed some people were checking out our trello board;
https://trello.com/b/m8udgXeV/forced-2-main-board
Keep telling us what you find interesting in there, and enjoy the game :)
-BetaDwarf