Champions,
This time we’re bringing back progression!
Champions, Companions and cards are now unlocked through play rather than by default.
This also means progress has been wiped this patch. It’s highly likely that another progress wipe will be necessary in January as we’re still fixing the details of the quests.
Features
- Wheel of Fortune
- Earn gold from campaigns based on how far you made it (note that it has nothing to do with the gold collected during battles, as that is converted to fame)
- Use your gold to spin the Wheel of Fortune and gain cards for your collection
- Duplicate cards are converted to Shards, which can be used to get cards as well!
QuestlinesA new menu, Quests is availableComplete Quests to unlock Champions, companions and earn gold for the Wheel of FortuneQuests are hidden until certain conditions arise, such as completing neighboring quests30 new cards4 new Special RulesBalance
- Dailies now let you choose one boon per battle, rather than buying them for coins
- Themed decks removed from campaigns. They are still found in dailies
- The Real Deal recover condition changed from exactly 4 kills to getting 5 or more kills
- Nebuto health increased from 200 to 400
- Styxi health increased from 350 to 400
- Alden health increased from 100 to 250
Quality of life
- Better daily generation. Their balance and structure should be more consistent now
- Disabled consumable firing in card phase
- Introduced some screenshake for improved feedback on attacks
- Revamped remaining GUI to the new style
- New cursor - it even lights up when you hover over buttons!
- Input setup is now available from anywhere in the game
- Doubled the size of the Consumable GUI
- Finished the GUI overhaul, bringing the Input setup menu, tutorial tooltips, arena progress GUI, Daily Play menu and in-game Alpha Banner up to date.
- Characters are now pushed out of each other if standing in the same spot. This means ending your movement inside an Enemy when your Phasing ends pushed you out to the nearest available spot. This has also introduced some dynamics where Characters can push each other around.
Fixes
- Fixed an issue with the Season Rankings for dailies using multiple entries from the same day’s Unlimited.
- Picking the 'Invulnerable' boon multiple times now correctly gives multiple consumables per arena
- High Roller's Swagger (formerly Solace In Power) will no longer hurt/kill you if combined with enough cost-reducing effects
- Denver hitting a wall will no longer make Apep think he did too
- Replenishing/Recovering consumable charges no longer creates a blank consumable if a previous consumable slot has been emptied
- Fixed an issue with Apep stopping his attacks and thereby becoming invulnerable forever
- Fixed an issue with the game crashing when your hand was full and you drew a card that was burned
- Fixed an issue with not being able to open the Boons menu in the Campaign with a hotkey
Known issues
- Whenever you've played a daily, the next time you enter a daily menu it'll say "waiting for login" - this doesn’t seem to break anything though, as you can dismiss the warning and continue
- Wheel of fortune spins grant Rare (blue) cards when hitting a Common (green)
- Wheel of Fortune displays a placeholder graphic when you gain a card you already have 2 of - it indicates that the card was made into shards for bribing
- Sniper Rats in the Snow Rat World and Styxi the master assassin do not use their attacks
- Enemies have a tendency to push the player if they are moving into his space
- Some quests don’t count progress properly, such as “Beat 15 arenas with your companion surviving” and “Kill X enemies with your companion”.
- Some enemies have a tendency to hit themselves with their own shots. The NovaRat is one such example.
- Sometimes the Wheel of Fortune spins and breaks, meaning it doesn't give you a card and you can't spin again. Restart the game to fix it :)
And as usual lots of other stuff has been added and fixed, follow our daily development at:
https://trello.com/b/m8udgXeV/forced-2-main-board
Enjoy!
-BetaDwarf