S.T.A.R.V.E. Playtest
Playing now
0+0 vs. yesterday
0.0%of peak
All-time peak
213 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
213 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | New Playtest Build: 0.4.1 Added · New card art for Creative Accounting, Orbital Seeder, Plasma Feed, Upsell, Resupply, Colony Bloom, Snap Harvest, Boltvine and Coupon Cactus · Crops flare and throw sparks when something takes a bite out of them Changed · A ball of space junk drifts past in the Junk season's sky, in place of the old trash can · The on-screen button prompts moved down beside your portrait, into the bottom… | 24857386 | |
| In-game event | New Playtest Build: 0.4 — Weekly Contracts Added · Weekly Contract, a new mode: a fixed loadout on the normal galaxy map, ranked on its own leaderboard. Everyone starts with the same deck, the same character and the same module · The first contract is Overflow: a melonana-heavy deck built around Rain Dance, with a Requisition Cell that raises your action points. Play it as often as you like · New contracts arrive with patches, roughly o… | 24732255 | |
| In-game event | Two Farmers, One Field (0.3.0) Added · Co-op: play a whole run with a friend. Invite through Steam, two pairs of hands on the same board, one joint quota · Power Relay and Seed Call, two co-op cards for handing your partner an action point or pulling them a crop out of their own deck · Reactions and a partner pointer, so you can point at a tile and be understood without typing a word · A Duo leaderboard beside the solo one,… | 24612957 | |
| Game update | New Playtest Build: 0.2 — Lab blueprints Added · The Lab is rebuilt around blueprints: discover recipes, combine two cards into something new, and see at a glance which ingredients you still need · A short Lab introduction the first time you visit one · Card inspector now has Deck, Draw Pile and Discard Pile tabs while you're on a planet · Six new galaxy events, and two guaranteed event stops on every route instead of one you could wa… | 24494561 | |
| Game update | New Playtest Build: 0.1.2 — Balancing and more Stability Fixes Faster field expansion, bigger planet rewards, and a batch of save & settings fixes. Balance · Shovel now plows 2 tiles, Tiller a cross of 5, and Shovel + up to 3, so your fields keep up with your hand · Melonana and Rice cost 1 less action point and sell for slightly less, letting you plant more crops each day · Junk season clogs your hand every other day instead of every day · Planet rewards… | 24377514 | |
| Game update | New Playtest Build 0.1.1 — Stability Fixes Stability fixes for end-of-turn freezes and loading saves. Fixed · Fixed an end-of-turn freeze that could soft-lock a run (notably when acid destroyed a crop as the turn resolved) · Loading a save no longer leaves the camera off-centre or starts without music · Added end-of-turn safety nets so a stuck turn recovers instead of hanging the game | 24355101 | |
| Game update | New Playtest Build: v0.1.0+215 First public build. Thanks for playing S.T.A.R.V.E.! ✨ Added · Achievements to earn, with new content unlocked as you complete them · Guided tutorials for planting, harvesting and the core loop · Season effects window so you can read what each season does to your crops · Character selection screen with full controller navigation · Sound effects and music, with audio options in the settings · Mo… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.