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S.T.A.R.V.E. PlaytestNewsNew Playtest Build: 0.2 — Lab blueprints
Game update

New Playtest Build: 0.2 — Lab blueprints

S.T.A.R.V.E. Playtest · published 31 Jul 2026, 14:25 UTC · build 24494561

All newsPlayers around this dateRead on Steam

Added

  • The Lab is rebuilt around blueprints: discover recipes, combine two cards into something new, and see at a glance which ingredients you still need

  • A short Lab introduction the first time you visit one

  • Card inspector now has Deck, Draw Pile and Discard Pile tabs while you're on a planet

  • Six new galaxy events, and two guaranteed event stops on every route instead of one you could walk past

  • New planets to route through

  • Starting archetypes and a neutral starter deck, so your first draft picks steer the run

  • 27 new interface sounds and a second in-game theme

Changed

  • The money leaderboard has been reset for this update: with the season quotas retuned, older scores were no longer comparable

  • Galaxy travel is twice as fast, and the season-start quota count-up speeds up when you press anything

  • The deck pile is now a card fan you can read at a glance, in the HUD, on the galaxy map and at character select

  • Audio sliders now sit relative to the mix, with cleaner balance between music, effects and ambience

  • Muting the game no longer stays muted the next time you launch it

  • The What's New window now opens only on the first launch after an update

  • Polish pass on the rain, card rarity glows, the season-goal display and the quota-reached screen

Balance

  • Season quotas retuned across the whole run: the first planets are noticeably easier, the later ones harder

  • Curious Anomaly is now the windfall-or-trap it advertises, and costs less to walk away from

  • Insurance Broker no longer hides its only real choice once you own Smart Broker, and lets owners file a claim instead

  • Two galaxy events that were a loss no matter what you picked now offer a real gamble

  • Melonana + and Rice + no longer cost more action points than the cards they upgrade

  • Melonana + sells for a little less

Fixed

  • The loading screen could hang forever on the way into a planet

  • Leaving a run part-way through a card pick could leave later runs stuck at the start of a day

  • Ending your turn while you were aiming a card could crash the game

  • Harvesting a fruit crop no longer loses its regrow when the crop is cleared mid-animation

  • Harve's end-of-season speech no longer spills outside his speech bubble

  • German text now shows properly on bonus-goal rewards, synergy tooltips, crop cards, the Lab preview, and the game-over and end-of-season summaries

  • A reward row that cut off its own text, and action-point costs that were easy to misread

More from S.T.A.R.V.E. Playtest

Other announcements

All news
Game update11 Sep 2026New Playtest Build: v0.4.4Added · Monsoon, this week's contract. Drown the field, then pour some more: reeds feed on the flood · Floodgate, the module it hands you. Every three points of 💧 that soak the ground pay 1 ⚡, and every season quota is 50% higher Balance · Giulia's Water + waters five fields you pick, and lets you stack them on one. It watered three in a row before, which made the upgrade worse Fixed · Quantum…Game update4 Sep 2026New Playtest Build: v0.4.3Added · Blue Ribbon, this week's contract. One perfect specimen: feed it before it is in the ground, age it, and do not harvest a day too early · Sommelier, the module it hands you. Any harvest worth 125 💰 or more pays double, and every season quota is five times what it was Changed · A Weekly Contract is the same run for every player now. No welcome gift, and the shop, the reward drafts and t…Game update1 Sep 2026New Playtest Build: v0.4.2+406Back from gamescom with a midweek package: a Lab with more to find, faster seasons, a quieter tutorial and smoother frames. Added · More Lab recipes, less junk · 55 more cards have a + upgrade. Pair two of the same to get it · Recipes you find yourself land in Known Blueprints · A subtler tutorial. The basics explain themselves in one sentence, the first time they come up. Switch it off next to…