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S.T.A.R.V.E. PlaytestNewsNew Playtest Build: v0.4.2+406
Game update

New Playtest Build: v0.4.2+406

S.T.A.R.V.E. Playtest · published 1 Sep 2026, 16:22 UTC

All newsPlayers around this dateRead on Steam

Back from gamescom with a midweek package: a Lab with more to find, faster seasons, a quieter tutorial and smoother frames.

Added

  • More Lab recipes, less junk
  • 55 more cards have a + upgrade. Pair two of the same to get it
  • Recipes you find yourself land in Known Blueprints
  • A subtler tutorial. The basics explain themselves in one sentence, the first time they come up. Switch it off next to New Run
  • More quota celebration. Rainbow trails in the background, more of them the further past quota you get
  • New painted icons for money, action points and seasons

Changed

  • No more season title card. A season now starts straight on the quota panel
  • The Lab hands you your card if you leave with it on the bench, and shows a new blueprint before you go
  • Module and reward pickers show you what is on offer before you commit
  • Continue stays hidden on the reward screens until every reward is picked
  • Cards you cannot afford stay put, and clicking the hand puts an aimed card back down
  • Cards only glow for a modifier that would actually change them
  • A refused harvest tells you the crop is not ripe yet
  • The first launch follows your Steam language. English and German for now

Balance

  • Season length: 12 -> 10 turns
  • Crop grow times come down with it: Melonana 3 -> 2, Sunwheat 4 -> 3
  • Opening seasons: 8, then 9, then 10 turns. Boss phases stay at 12
  • Snap Harvest: 2 -> 1 AP, shop price 9 -> 14
  • Cherry Pick: 2 -> 1 AP
  • Strategic Realignment: 1 -> 2 charges, and no longer taxes free cards
  • Coupon Cactus: grows in 2 -> 1 turn, pays 5 -> 10 a turn while it stands
  • AI Smart Broker: 15 per 3 crops planted -> 25 per 2

Fixed

  • Smoother frames on card draws, money showers and season starts
More from S.T.A.R.V.E. Playtest

Other announcements

All news
Game update11 Sep 2026New Playtest Build: v0.4.4Added · Monsoon, this week's contract. Drown the field, then pour some more: reeds feed on the flood · Floodgate, the module it hands you. Every three points of 💧 that soak the ground pay 1 ⚡, and every season quota is 50% higher Balance · Giulia's Water + waters five fields you pick, and lets you stack them on one. It watered three in a row before, which made the upgrade worse Fixed · Quantum…Game update4 Sep 2026New Playtest Build: v0.4.3Added · Blue Ribbon, this week's contract. One perfect specimen: feed it before it is in the ground, age it, and do not harvest a day too early · Sommelier, the module it hands you. Any harvest worth 125 💰 or more pays double, and every season quota is five times what it was Changed · A Weekly Contract is the same run for every player now. No welcome gift, and the shop, the reward drafts and t…Game update21 Aug 2026New Playtest Build: 0.4.1Added · New card art for Creative Accounting, Orbital Seeder, Plasma Feed, Upsell, Resupply, Colony Bloom, Snap Harvest, Boltvine and Coupon Cactus · Crops flare and throw sparks when something takes a bite out of them Changed · A ball of space junk drifts past in the Junk season's sky, in place of the old trash can · The on-screen button prompts moved down beside your portrait, into the bottom…