S.T.A.R.V.E. Playtest · build 24494561 · published
The Lab is rebuilt around blueprints: discover recipes, combine two cards into something new, and see at a glance which ingredients you still need
A short Lab introduction the first time you visit one
Card inspector now has Deck, Draw Pile and Discard Pile tabs while you're on a planet
Six new galaxy events, and two guaranteed event stops on every route instead of one you could walk past
New planets to route through
Starting archetypes and a neutral starter deck, so your first draft picks steer the run
27 new interface sounds and a second in-game theme
The money leaderboard has been reset for this update: with the season quotas retuned, older scores were no longer comparable
Galaxy travel is twice as fast, and the season-start quota count-up speeds up when you press anything
The deck pile is now a card fan you can read at a glance, in the HUD, on the galaxy map and at character select
Audio sliders now sit relative to the mix, with cleaner balance between music, effects and ambience
Muting the game no longer stays muted the next time you launch it
The What's New window now opens only on the first launch after an update
Polish pass on the rain, card rarity glows, the season-goal display and the quota-reached screen
Season quotas retuned across the whole run: the first planets are noticeably easier, the later ones harder
Curious Anomaly is now the windfall-or-trap it advertises, and costs less to walk away from
Insurance Broker no longer hides its only real choice once you own Smart Broker, and lets owners file a claim instead
Two galaxy events that were a loss no matter what you picked now offer a real gamble
Melonana + and Rice + no longer cost more action points than the cards they upgrade
Melonana + sells for a little less
The loading screen could hang forever on the way into a planet
Leaving a run part-way through a card pick could leave later runs stuck at the start of a day
Ending your turn while you were aiming a card could crash the game
Harvesting a fruit crop no longer loses its regrow when the crop is cleared mid-animation
Harve's end-of-season speech no longer spills outside his speech bubble
German text now shows properly on bonus-goal rewards, synergy tooltips, crop cards, the Lab preview, and the game-over and end-of-season summaries
A reward row that cut off its own text, and action-point costs that were easy to misread