Co-op: play a whole run with a friend. Invite through Steam, two pairs of hands on the same board, one joint quota
Power Relay and Seed Call, two co-op cards for handing your partner an action point or pulling them a crop out of their own deck
Reactions and a partner pointer, so you can point at a tile and be understood without typing a word
A Duo leaderboard beside the solo one, and an end-of-run build card that shows both halves of the run
A progression screen for what each character has unlocked and what the next level brings
Succulents finally have something to build toward: Xeriscape Controller turns the ripe succulents you leave standing into action points, Cutting Bench into cards, and Century Plant hurries the colony along
Starting loadouts: Hubertus can now pick his starting deck and his starting module at character select
New art for five action cards: Booster, Cherry Pick, Combine Harvester, Teleport and Tiller
You start a run with two module slots and unlock more as that character levels up, and picking up a module with no slot free now lets you choose one to replace instead of turning it down
End-of-run screens sit behind the progression screen, so you see what the run earned you before you leave it
Cards now render at your display's real resolution instead of being blown up from a fixed buffer, so they stop looking soft above 1080p
Card text fits itself properly in italic and bold now, too
Dewleaf has traded its harvest-time watering for Dewfall: while it stands ripe, the unripe crops beside it gain +1 growth at the end of each turn
Dewleaf + now does what Dewleaf does, draws you a card when you plant it, and sells for more
If you played an earlier build, please delete your savegame in the options menu of the main menu before you start this one.