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S.T.A.R.V.E. PlaytestNewsTwo Farmers, One Field (0.3.0)
In-game event

Two Farmers, One Field (0.3.0)

S.T.A.R.V.E. Playtest · published 7 Aug 2026, 12:39 UTC · build 24612957

All newsPlayers around this dateRead on Steam

Added

  • Co-op: play a whole run with a friend. Invite through Steam, two pairs of hands on the same board, one joint quota

  • Power Relay and Seed Call, two co-op cards for handing your partner an action point or pulling them a crop out of their own deck

  • Reactions and a partner pointer, so you can point at a tile and be understood without typing a word

  • A Duo leaderboard beside the solo one, and an end-of-run build card that shows both halves of the run

  • A progression screen for what each character has unlocked and what the next level brings

  • Succulents finally have something to build toward: Xeriscape Controller turns the ripe succulents you leave standing into action points, Cutting Bench into cards, and Century Plant hurries the colony along

  • Starting loadouts: Hubertus can now pick his starting deck and his starting module at character select

  • New art for five action cards: Booster, Cherry Pick, Combine Harvester, Teleport and Tiller

Changed

  • You start a run with two module slots and unlock more as that character levels up, and picking up a module with no slot free now lets you choose one to replace instead of turning it down

  • End-of-run screens sit behind the progression screen, so you see what the run earned you before you leave it

  • Cards now render at your display's real resolution instead of being blown up from a fixed buffer, so they stop looking soft above 1080p

  • Card text fits itself properly in italic and bold now, too

Balance

  • Dewleaf has traded its harvest-time watering for Dewfall: while it stands ripe, the unripe crops beside it gain +1 growth at the end of each turn

  • Dewleaf + now does what Dewleaf does, draws you a card when you plant it, and sells for more

Known Issues

  • If you played an earlier build, please delete your savegame in the options menu of the main menu before you start this one.

More from S.T.A.R.V.E. Playtest

Other announcements

All news
Game update11 Sep 2026New Playtest Build: v0.4.4Added · Monsoon, this week's contract. Drown the field, then pour some more: reeds feed on the flood · Floodgate, the module it hands you. Every three points of 💧 that soak the ground pay 1 ⚡, and every season quota is 50% higher Balance · Giulia's Water + waters five fields you pick, and lets you stack them on one. It watered three in a row before, which made the upgrade worse Fixed · Quantum…Game update4 Sep 2026New Playtest Build: v0.4.3Added · Blue Ribbon, this week's contract. One perfect specimen: feed it before it is in the ground, age it, and do not harvest a day too early · Sommelier, the module it hands you. Any harvest worth 125 💰 or more pays double, and every season quota is five times what it was Changed · A Weekly Contract is the same run for every player now. No welcome gift, and the shop, the reward drafts and t…Game update1 Sep 2026New Playtest Build: v0.4.2+406Back from gamescom with a midweek package: a Lab with more to find, faster seasons, a quieter tutorial and smoother frames. Added · More Lab recipes, less junk · 55 more cards have a + upgrade. Pair two of the same to get it · Recipes you find yourself land in Known Blueprints · A subtler tutorial. The basics explain themselves in one sentence, the first time they come up. Switch it off next to…