New Playtest Build: 0.1.2 — Balancing and more Stability Fixes

S.T.A.R.V.E. Playtest · build 24377514 · published

On SteamNotes only · this build shipped before we watched the app

Faster field expansion, bigger planet rewards, and a batch of save & settings fixes.

Balance

  • Shovel now plows 2 tiles, Tiller a cross of 5, and Shovel + up to 3, so your fields keep up with your hand

  • Melonana and Rice cost 1 less action point and sell for slightly less, letting you plant more crops each day

  • Junk season clogs your hand every other day instead of every day

  • Planet rewards raised to 75 Crap for two-star and 120 Crap for three-star planets

  • Season quotas raised by 15% to match the higher crop output

Changed

  • Your two starting planet choices now show more varied seasons instead of often looking the same

Fixed

  • Closing the game window now saves your run, so mid-season progress is no longer lost

  • Quitting to the main menu now saves reliably before you leave

  • Saves are written more safely — a crash or power loss can no longer corrupt them

  • Loading a save keeps module progress: Momentum, Nest Egg, Festival and the card-draw modules no longer reset

  • Your language, mute and controller settings now persist across restarts

  • Finished planets stay greyed out after you reload a save

  • A card burned by Solar Flare can now be freed for its unlock cost, even when you can't afford its full play cost

  • Nest Egg's income now shows the money icon instead of a raw text token

  • Loading a save no longer plays a burst of card-draw sounds