S.T.A.R.V.E. Playtest · build 24377514 · published
Faster field expansion, bigger planet rewards, and a batch of save & settings fixes.
Balance
Shovel now plows 2 tiles, Tiller a cross of 5, and Shovel + up to 3, so your fields keep up with your hand
Melonana and Rice cost 1 less action point and sell for slightly less, letting you plant more crops each day
Junk season clogs your hand every other day instead of every day
Planet rewards raised to 75 Crap for two-star and 120 Crap for three-star planets
Season quotas raised by 15% to match the higher crop output
Changed
Your two starting planet choices now show more varied seasons instead of often looking the same
Fixed
Closing the game window now saves your run, so mid-season progress is no longer lost
Quitting to the main menu now saves reliably before you leave
Saves are written more safely — a crash or power loss can no longer corrupt them
Loading a save keeps module progress: Momentum, Nest Egg, Festival and the card-draw modules no longer reset
Your language, mute and controller settings now persist across restarts
Finished planets stay greyed out after you reload a save
A card burned by Solar Flare can now be freed for its unlock cost, even when you can't afford its full play cost
Nest Egg's income now shows the money icon instead of a raw text token
Loading a save no longer plays a burst of card-draw sounds