Soulstonia Playtest
Playing now
0+0 vs. yesterday
—of peak
All-time peak
08 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
08 Sep 2026
| Published | Title | Build |
|---|---|---|
| Alpha Patch 14 Changes · Added Fast Forward button to the HUD · Added keyboard input bindings to the settings · Added procedural building generation to each region · Implemented hover and click button sounds for all UI · Replaced the cooking sound with a sizzle audio effect · Added a quantity selector to the confirm sell modal · Added hostility radius to aggro chase behavior · Added concurrency settings to au… | — | |
| Alpha Patch 13 Changes · Implemented WASD movement · Implemented Fast Forward buttons · Implemented tons of quests · Dialogues are now skippable · Added an auto-pilot button to the HUD · Implemented Conjure Soulstone spells (I/II/III) · Linked all the tutorial and main regional quests in sequence · Implemented welcome quest to explain the world of Soulstonia · Implemented object camera panning during dialogue… | — | |
| Alpha Patch 12 Changes · Implemented various bits of quest logic · Made arrow keys pan super zoom · Thieving anim no longer shows your weapon · Spacebar only pauses if no modals were closed · Fixed combat targeting bugs for NPCs, Summoners, and Summons · Summoner icon in panel now flashes red when at low health · Disabled NPC soft collision while dead · Fixed enemy NPCs targeting themselves · Crafting object… | — | |
| Alpha Patch 11 Changes · Prevented walking on water · Implemented more sound effects · Implemented quest-based NPC spawning · Fixed Skill XP and level up detection logic · Increased the duration of speech bubbles · Balanced NPC loot rates and drop tables · Fishing spots now only spawn on the water · Lootboxes now give stacks/multiples of cheaper items · Enemy NPCs no longer wander into or spawn in villages ·… | — | |
| Alpha Patch 10 Changes · Implemented the Spellbook, Spell Scrolls, and Spellcasting · Implemented many new audio effects · Implemented accessibility settings · Improved character movement smoothness · Item tooltips in the crafting panel now show item crafting recipes · Quest HUD now has a New Quest button when no quests are active · Audio settings sliders now update the game volume while paused · Added a conf… | — | |
| Alpha Patch 9 Changes · Implemented 7 new Shopkeepers · Implemented golden tools yielding double resources · Implemented Fog of War saving and loading · Combat music now plays when aggro'd · Mounts no longer play attack animations · Villages now cool Summoners off/keep them warm · Updated current quest step once objective object triggers respawn · The current quest step now flashes when its added to the HUD… | — | |
| Alpha Patch 8 Changes · Reduced overall tree density · Implemented locked chests quest objective · Fixed NPC dialogue bug skipping first line · Building slot modal now closes after crafting a building · Crafting modals now always show all options, sorted with available at top · All quest entries now highlighted in quest panel · Enchanting toolbelt bug fixes | — | |
| Alpha Patch 7 Changes · Implemented more quests · Enemy aggression enabled during nighttime · NPCs in the Grasslands now speak plain English · Replaced "Game Over" with a ten second respawn timer · Fixed bugs with equipping items to the toolbelt · Dealing 0 damage now says "Miss" | — | |
| Alpha Patch 6 Changes · Implemented quest logic for NPCs, objects, items, and buildings · Quest givers live in houses now · Shrank the world size, increasing object density · Improved loading times and eliminated gameplay startup lag · Removed erroneous crafting options from sawmill modal | — | |
| Alpha Patch 5 Changes · Added active quests panel to HUD · Tilted gameplay camera higher · Hide HP bars during cine mode · Low Health HUD doesn't go away / HP bugged · Character hover nameplate should be higher when their HP bar is visible · Hide/toggle characters HP bars off when they die · Traders should have green level label no matter what · Esc closes panels before opening pause menu · Traders no longer… | — | |
| Alpha Patch 4 Changes · New game logo · Added animated panning key art to loading screen including extra visual effects | 22345779 | |
| Alpha Patch 3 Changes · Wrote and implemented 1 new main campaign quest + 4 new side quests in the grasslands · Implemented empty cities and guilds (one per region) in the procedural world generation · Flattened rune altar and waypoint pedestals, which were causing collision bugs · Skills panel progress bars, XP amounts, and levels update correctly now · Opening a crafting UI modal now automatically opens th… | — | |
| Alpha Patch 2 Changes · Wrote and implemented 5 new tutorial quests in the grasslands · Improved quest categorization in the quest menu · Fixed various bugs related to quest objective tracking/completion · The milestone UI now properly closes all modals when opening | — | |
| Alpha Patch 1 Changes · Fixed the procedural map generation algorithm · Added a central river ring to the grasslands for the new user experience · Enabled the quest menu, which only shows active/completed quests now · Replaced the "Quit" button with a "Main Menu" button in the pause menu | — |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 7 Sep 2026 | Mon | 13:24 | No patch notes · unannounced build | 25167945 | public | 1 | — |
| 6 Sep 2026 | Sun | 13:18 | No patch notes · unannounced build | 25152275 | public | 1 | — |
| 6 Sep 2026 | Sun | 06:47 | No patch notes · unannounced build | 25149261 | public | 1 | — |
| 6 Sep 2026 | Sun | 06:16 | No patch notes · unannounced build | 25149089 | public | 1 | — |
| 6 Sep 2026 | Sun | 05:24 | No patch notes · unannounced build | 25148795 | public | 1 | — |
| 6 Sep 2026 | Sun | 02:21 | No patch notes · unannounced build | 25147771 | public | 1 | — |
| 5 Sep 2026 | Sat | 22:36 | No patch notes · unannounced build | 25146246 | public | 1 | — |
| 4 Sep 2026 | Fri | 20:14 | No patch notes · unannounced build | 25131700 | public | 1 | — |