Soulstonia Playtest · published
Implemented 7 new Shopkeepers
Implemented golden tools yielding double resources
Implemented Fog of War saving and loading
Combat music now plays when aggro'd
Mounts no longer play attack animations
Villages now cool Summoners off/keep them warm
Updated current quest step once objective object triggers respawn
The current quest step now flashes when its added to the HUD
Removed nameplate combat level from merchants
Added a speech bubble voice preview to the character creator
Movement now stops on an attack target if it's within attack range
Fixed procedural world loading bug (seed consistency between sessions)
Balanced weapons and armor equipment stats/damage roll formula
Balanced enemy NPC combat skills by region
Withdrawal from bank when inventory is full now fails correctly
Failing to pickup item when inventory is full should now notify the player
Summons no longer interact with objects (resources, items, etc.)
Added skill requirements to Soulstones
Thieving animation no longer shows the weapon
Fix the dynamic pricing algorithm
Soup is now drinkable
Thieving crash when the guard would spawn (fixed)
Summon combat assignment bug (fixed)
Equipped Soulstones are loading counts out of order (fixed)
Summons got stuck not following any more instructions after combat sometimes (fixed)
Summons die without removing from the Soulstone from the equipment slot with one Soulstone left (fixed)
Summons should now attack before the Summoner (to aggro the Summon before the Summoner)