Soulstonia Playtest
Playing now
0+0 vs. yesterday
—of peak
All-time peak
07 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
07 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Alpha Patch 11 Changes · Prevented walking on water · Implemented more sound effects · Implemented quest-based NPC spawning · Fixed Skill XP and level up detection logic · Increased the duration of speech bubbles · Balanced NPC loot rates and drop tables · Fishing spots now only spawn on the water · Lootboxes now give stacks/multiples of cheaper items · Enemy NPCs no longer wander into or spawn in villages ·… | — | |
| Game update | Alpha Patch 10 Changes · Implemented the Spellbook, Spell Scrolls, and Spellcasting · Implemented many new audio effects · Implemented accessibility settings · Improved character movement smoothness · Item tooltips in the crafting panel now show item crafting recipes · Quest HUD now has a New Quest button when no quests are active · Audio settings sliders now update the game volume while paused · Added a conf… | — | |
| Game update | Alpha Patch 9 Changes · Implemented 7 new Shopkeepers · Implemented golden tools yielding double resources · Implemented Fog of War saving and loading · Combat music now plays when aggro'd · Mounts no longer play attack animations · Villages now cool Summoners off/keep them warm · Updated current quest step once objective object triggers respawn · The current quest step now flashes when its added to the HUD… | — | |
| Game update | Alpha Patch 8 Changes · Reduced overall tree density · Implemented locked chests quest objective · Fixed NPC dialogue bug skipping first line · Building slot modal now closes after crafting a building · Crafting modals now always show all options, sorted with available at top · All quest entries now highlighted in quest panel · Enchanting toolbelt bug fixes | — | |
| Game update | Alpha Patch 7 Changes · Implemented more quests · Enemy aggression enabled during nighttime · NPCs in the Grasslands now speak plain English · Replaced "Game Over" with a ten second respawn timer · Fixed bugs with equipping items to the toolbelt · Dealing 0 damage now says "Miss" | — | |
| Game update | Alpha Patch 6 Changes · Implemented quest logic for NPCs, objects, items, and buildings · Quest givers live in houses now · Shrank the world size, increasing object density · Improved loading times and eliminated gameplay startup lag · Removed erroneous crafting options from sawmill modal | — | |
| Game update | Alpha Patch 5 Changes · Added active quests panel to HUD · Tilted gameplay camera higher · Hide HP bars during cine mode · Low Health HUD doesn't go away / HP bugged · Character hover nameplate should be higher when their HP bar is visible · Hide/toggle characters HP bars off when they die · Traders should have green level label no matter what · Esc closes panels before opening pause menu · Traders no longer… | — | |
| Game update | Alpha Patch 4 Changes · New game logo · Added animated panning key art to loading screen including extra visual effects | 22345779 | |
| Game update | Alpha Patch 3 Changes · Wrote and implemented 1 new main campaign quest + 4 new side quests in the grasslands · Implemented empty cities and guilds (one per region) in the procedural world generation · Flattened rune altar and waypoint pedestals, which were causing collision bugs · Skills panel progress bars, XP amounts, and levels update correctly now · Opening a crafting UI modal now automatically opens th… | — | |
| Game update | Alpha Patch 2 Changes · Wrote and implemented 5 new tutorial quests in the grasslands · Improved quest categorization in the quest menu · Fixed various bugs related to quest objective tracking/completion · The milestone UI now properly closes all modals when opening | — | |
| Game update | Alpha Patch 1 Changes · Fixed the procedural map generation algorithm · Added a central river ring to the grasslands for the new user experience · Enabled the quest menu, which only shows active/completed quests now · Replaced the "Quit" button with a "Main Menu" button in the pause menu | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.