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Soulstonia Playtest
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Events
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Alpha Patch 14
Game update
Alpha Patch 14
Soulstonia Playtest
· published
25 days ago
All events
Players around this date
Read on Steam
Changes
Added Fast Forward button to the HUD
Added keyboard input bindings to the settings
Added procedural building generation to each region
Implemented hover and click button sounds for all UI
Replaced the cooking sound with a sizzle audio effect
Added a quantity selector to the confirm sell modal
Added hostility radius to aggro chase behavior
Added concurrency settings to audio stingers
Prevented WASD walking outside of walkable zones
Added an unstuck player button to the pause menu
Fixed crafting recipes
Fixed dream rewards duping
Fixed saving object and item discoveries
Fixed character animations with a mount equipped
Added more distance between quest giver NPC house objects
Lowered enemy combat levels for certain higher level enemies in the Grasslands
Balanced loot tables as they were too generous
Lowered footsteps 3D audio source radius
Improved the bank stall hitbox
More from Soulstonia Playtest
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Soulstonia Playtest
Game update
11 Aug 2026
Alpha Patch 13
Changes · Implemented WASD movement · Implemented Fast Forward buttons · Implemented tons of quests · Dialogues are now skippable · Added an auto-pilot button to the HUD · Implemented Conjure Soulstone spells (I/II/III) · Linked all the tutorial and main regional quests in sequence · Implemented welcome quest to explain the world of Soulstonia · Implemented object camera panning during dialogue…
Soulstonia Playtest
Game update
2 Aug 2026
Alpha Patch 12
Changes · Implemented various bits of quest logic · Made arrow keys pan super zoom · Thieving anim no longer shows your weapon · Spacebar only pauses if no modals were closed · Fixed combat targeting bugs for NPCs, Summoners, and Summons · Summoner icon in panel now flashes red when at low health · Disabled NPC soft collision while dead · Fixed enemy NPCs targeting themselves · Crafting object…
Soulstonia Playtest
Game update
29 Jul 2026
Alpha Patch 11
Changes · Prevented walking on water · Implemented more sound effects · Implemented quest-based NPC spawning · Fixed Skill XP and level up detection logic · Increased the duration of speech bubbles · Balanced NPC loot rates and drop tables · Fishing spots now only spawn on the water · Lootboxes now give stacks/multiples of cheaper items · Enemy NPCs no longer wander into or spawn in villages ·…