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Alpha Patch 12 · Soulstonia Playtest patch notes · SteamPeaks
Soulstonia Playtest
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Patches
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Alpha Patch 12
Alpha Patch 12
Soulstonia Playtest
· published
37 days ago
All events
Read on Steam
Changes
Implemented various bits of quest logic
Made arrow keys pan super zoom
Thieving anim no longer shows your weapon
Spacebar only pauses if no modals were closed
Fixed combat targeting bugs for NPCs, Summoners, and Summons
Summoner icon in panel now flashes red when at low health
Disabled NPC soft collision while dead
Fixed enemy NPCs targeting themselves
Crafting object interaction modal now filters correctly
Fixed skill behavior icon in bottom right of Summoner panel icons
Fixed NPC interaction dead zone when pathing from far away
Fixed interaction radius dead zone when already near NPC but not near enough
Enemy NPC nameplates now disable correctly when they die
Market guard is now allowed inside of villages
Prevented hostile quest NPCs from triggering aggro evasion behavior
Market guards now despawn forever when they die
Shrunk colossal enemies' hitbox and sprite scale a little bit
Spawning a new quest NPC during a step transfers ownership of the cinematic over to that NPC
Trade items now correctly show stack amount after selling a stack to the trader
Enemy NPCs no longer wander into or spawn in villages
Spawned hostile NPCs loaded in from quests now immediately attack player on load
Quest items no longer spawn as random NPC loot