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Alpha Patch 11 · Soulstonia Playtest patch notes · SteamPeaks
Soulstonia Playtest
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Patches
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Alpha Patch 11
Alpha Patch 11
Soulstonia Playtest
· published
41 days ago
All events
Read on Steam
Changes
Prevented walking on water
Implemented more sound effects
Implemented quest-based NPC spawning
Fixed Skill XP and level up detection logic
Increased the duration of speech bubbles
Balanced NPC loot rates and drop tables
Fishing spots now only spawn on the water
Lootboxes now give stacks/multiples of cheaper items
Enemy NPCs no longer wander into or spawn in villages
Reading a Spell Scroll now destroys the item properly
Spacebar now zooms the camera back in (if superzoomed out)
Kill quest steps now complete after the correct number of kills
Claude now gives their rent money during the Money Trees quest
Fixed duplicate loot being provided by locked chests during quests
Prevented anything from spawning in the center of the map (inside the Planetarium)
Removed arch collisions from doorways in houses so Colossal NPCs could path inside houses
Selling a stack of items in the Trade UI now shows the stack count correctly
Added TikTok, Youtube, Instagram, Website buttons to the Main Menu
Cinematic reveal cams for villages no longer re-trigger after reloading the game
Spawned hostile NPCs loaded in from past quest objectives now immediately attack the player on load
Quest objective item lists now correctly require all items in that list, not just the first one
Fixed interaction radius dead zone when already near NPC but not near enough
Traded items now show stack count after selling them to a trader
Quest items can no longer spawn as random loot