OmniGun Playtest
Playing now
0+0 vs. yesterday
—of peak
All-time peak
07 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
07 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Playtest patch 2 Updates · The framework for a more unified and robust enemy logic has been put in place. While there aren't new enemy attack patterns yet their agro logic is more line of sight based leading to a more even distribution within rooms vs running in single file from the next room over · Enemy projectiles have had their speed reduced and melee enemies have had their reach reduced while moving slower… | — | |
| Game update | Playtest Patch 1 (0.1.24) Settings · General lighting adjustments(Not final) · Audio settings sliders were fixed to more smoothly fade out · Improved Default gamepad bindings · Added inverted look option in the gameplay settings Enemies · Made spark effects on hit enemies more visible. · Enemy audio has been reworked · The boss turret turns faster to make it harder to get into its blind spot Currently being worked on ·… | — | |
| Game update | Round 1 Playtest Build The public playtest for OmniGun is now live so get in there and test out the weapon of the future! The playtest has the following content with more being added as the playtest goes on: 5 floors to fight through · 5 floors of escalating difficulty await you in a procedurally generated layout in an Office and Lab tile set with more to come. 90 ammo types to find/mutate. · Pick from 6 starting amm… | — | |
| Game update | particle fix Fixed particle issue | — | |
| Game update | Initial Playtest build Release of the game in its current state for the upcoming round of playtesting. | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.