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OmniGun Playtest›Events›Playtest patch 2
Game update

Playtest patch 2

OmniGun Playtest · published 26 days ago

All eventsPlayers around this dateRead on Steam

Updates

  • The framework for a more unified and robust enemy logic has been put in place. While there aren't new enemy attack patterns yet their agro logic is more line of sight based leading to a more even distribution within rooms vs running in single file from the next room over
  • Enemy projectiles have had their speed reduced and melee enemies have had their reach reduced while moving slower mid punch.
  • Health pickups are more than twice as likely to drop.
  • reload animation update to be more dynamic.
  • Turret fire rate has been reduced
  • added a melee shove attack that does minimal damage, but knocks enemies down. (F or right stick click)
  • Improved UI navigation with back button support and highlighting on sliders and toggles.

Current Roadmap


The following features are planned or currently being worked on for the next few patches:

  • More advanced enemy behaviors including seeking cover and flanking
  • More room and floor variety
  • New enemy types
More from OmniGun Playtest

Other announcements

All events
OmniGun PlaytestGame update4 Sep 2026Playtest gun feel updateI've made a lot of additions to the gun feel and FX. It's still a work in progress so make sure to check it out and provide feedback on what's working and what needs more work. There is an issue that some have had with the Audio cutting out completely when adjusting the volume sliders. I made some code adjustments that might help with that issue, but I haven't been able to replicate the issue o…OmniGun PlaytestGame update31 Aug 2026Playtest patch 4Updates: · Changed crosshairs to black to make it easier to see the current bloom. · Made the audio sliders more evenly transition from quiet to loud allowing for finer control · The gun no longer visually clips through the environment. · Some UI visual updates.OmniGun PlaytestGame update28 Aug 2026Quick Hotfix updatePushing out a few quick tweaks while working on new content: · Enemies now flinch when damaged even if it's not enough force to knock them down. · Some UI tweaks were made to the ammo selection UI to help prevent the player from overriding existing ammo types or trying to mutate empty slots.