OmniGun Playtest
Playing now
0+0 vs. yesterday
—of peak
All-time peak
07 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
07 Sep 2026
| Published | Title | Build |
|---|---|---|
| Playtest gun feel update I've made a lot of additions to the gun feel and FX. It's still a work in progress so make sure to check it out and provide feedback on what's working and what needs more work. There is an issue that some have had with the Audio cutting out completely when adjusting the volume sliders. I made some code adjustments that might help with that issue, but I haven't been able to replicate the issue o… | 25114573 | |
| Playtest patch 4 Updates: · Changed crosshairs to black to make it easier to see the current bloom. · Made the audio sliders more evenly transition from quiet to loud allowing for finer control · The gun no longer visually clips through the environment. · Some UI visual updates. | 25028787 | |
| Quick Hotfix update Pushing out a few quick tweaks while working on new content: · Enemies now flinch when damaged even if it's not enough force to knock them down. · Some UI tweaks were made to the ammo selection UI to help prevent the player from overriding existing ammo types or trying to mutate empty slots. | — | |
| Playtest patch 2 Updates · The framework for a more unified and robust enemy logic has been put in place. While there aren't new enemy attack patterns yet their agro logic is more line of sight based leading to a more even distribution within rooms vs running in single file from the next room over · Enemy projectiles have had their speed reduced and melee enemies have had their reach reduced while moving slower… | — | |
| Playtest Patch 1 (0.1.24) Settings · General lighting adjustments(Not final) · Audio settings sliders were fixed to more smoothly fade out · Improved Default gamepad bindings · Added inverted look option in the gameplay settings Enemies · Made spark effects on hit enemies more visible. · Enemy audio has been reworked · The boss turret turns faster to make it harder to get into its blind spot Currently being worked on ·… | — | |
| Round 1 Playtest Build The public playtest for OmniGun is now live so get in there and test out the weapon of the future! The playtest has the following content with more being added as the playtest goes on: 5 floors to fight through · 5 floors of escalating difficulty await you in a procedurally generated layout in an Office and Lab tile set with more to come. 90 ammo types to find/mutate. · Pick from 6 starting amm… | — | |
| particle fix Fixed particle issue | — | |
| Initial Playtest build Release of the game in its current state for the upcoming round of playtesting. | — |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 7 Sep 2026 | Mon | 01:22 | No patch notes · unannounced build | 25158937 | public | 1 | — |
| 4 Sep 2026 | Fri | 02:00 | Playtest gun feel update | 25114573 | public | 1 | — |
| 31 Aug 2026 | Mon | 02:41 | Playtest patch 4 | 25028787 | public | 1 | — |