Updates
- The framework for a more unified and robust enemy logic has been put in place. While there aren't new enemy attack patterns yet their agro logic is more line of sight based leading to a more even distribution within rooms vs running in single file from the next room over
- Enemy projectiles have had their speed reduced and melee enemies have had their reach reduced while moving slower mid punch.
- Health pickups are more than twice as likely to drop.
- reload animation update to be more dynamic.
- Turret fire rate has been reduced
- added a melee shove attack that does minimal damage, but knocks enemies down. (F or right stick click)
- Improved UI navigation with back button support and highlighting on sliders and toggles.
Current Roadmap
The following features are planned or currently being worked on for the next few patches:
- More advanced enemy behaviors including seeking cover and flanking
- More room and floor variety
- New enemy types