Playtest patch 2

OmniGun Playtest · published

Updates

  • The framework for a more unified and robust enemy logic has been put in place. While there aren't new enemy attack patterns yet their agro logic is more line of sight based leading to a more even distribution within rooms vs running in single file from the next room over
  • Enemy projectiles have had their speed reduced and melee enemies have had their reach reduced while moving slower mid punch.
  • Health pickups are more than twice as likely to drop.
  • reload animation update to be more dynamic.
  • Turret fire rate has been reduced
  • added a melee shove attack that does minimal damage, but knocks enemies down. (F or right stick click)
  • Improved UI navigation with back button support and highlighting on sliders and toggles.

Current Roadmap


The following features are planned or currently being worked on for the next few patches:

  • More advanced enemy behaviors including seeking cover and flanking
  • More room and floor variety
  • New enemy types