Playtest Patch 1 (0.1.24)

OmniGun Playtest · published

Settings

  • General lighting adjustments(Not final)
  • Audio settings sliders were fixed to more smoothly fade out
  • Improved Default gamepad bindings
  • Added inverted look option in the gameplay settings


Enemies

  • Made spark effects on hit enemies more visible.
  • Enemy audio has been reworked
  • The boss turret turns faster to make it harder to get into its blind spot


Currently being worked on

  • Back button functionality in UI navigation
  • Melee shove - I want the gun to be the star of the show, but I'll be adding a melee shove attack that pushes and knocks down enemies to see how it feels.
  • Enemy logic rework - The goal is to make the enemy logic more dynamic and less predictable as well as allowing for counterplay with things like damage cancelling attack animations and better attack telegraphs.
Playtest Patch 1 (0.1.24) · OmniGun Playtest patch notes · SteamPeaks