Settings
- General lighting adjustments(Not final)
- Audio settings sliders were fixed to more smoothly fade out
- Improved Default gamepad bindings
- Added inverted look option in the gameplay settings
Enemies
- Made spark effects on hit enemies more visible.
- Enemy audio has been reworked
- The boss turret turns faster to make it harder to get into its blind spot
Currently being worked on
- Back button functionality in UI navigation
- Melee shove - I want the gun to be the star of the show, but I'll be adding a melee shove attack that pushes and knocks down enemies to see how it feels.
- Enemy logic rework - The goal is to make the enemy logic more dynamic and less predictable as well as allowing for counterplay with things like damage cancelling attack animations and better attack telegraphs.