Draco and the Seven Scales Playtest
Last seen
0Sampled 16 minutes ago · not a live figure
—of peak
All-time peak
113 Sep 2026
Last seen
0Sampled 16 minutes ago · not a live figure
All-time peak
113 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | 0.9.17.0 Changes - D6 - Tile updates to the first vision pole room - D6 - Revamp of a red room - D6 - Add some extra burnable ships so the player swaps weapons earlier - D6 - Clean up some old tiles - D6 - Adjust multi-enemy land encounter so the player doesnt immediately take damage - D6 - Add a new enemy encounter - D6 - Add trash particles - D6 - Add SFX for messing up a 4 switch puzzle - D6 - Geyser… | — | |
| Game update | 0.9.16.0 Changes - Boat input keys now have the same z-depth as the ship - D5 - A land room has been redesigned - D5 - Add sfx to ball and chain goon - Pre D6 - Add chess sfx - Pre D6 - Add chess enemy to a room in the crater temple - Pre D6 - Add fall tile to temple - Pre D6 - Break al rocks after solving a puzzle at the temples - Overworld - Revamp shipwreck with chess Fix - Fixing invisible layer in… | — | |
| Game update | 0.9.15.0 Changes - Overworld - Add some lighting to the lighthouse - Overworld - Added a bunch of rocks - Overowrld - Add some water tiles to the torches at the goggles island, other minor tile updates - D6 - item cooldown changes from 1 second > 3 seconds - D6 - Gunk added to player when they mess with the gut - D6 - Gunk added to geysers when inoperable Fixes - Fix some minor alpha issues when pausing | — | |
| Game update | 0.9.14.0 Changes - SFX when swapping between the various menu tabs - Enemies with "random wander" behavior now snap to grid when they stop moving - Overworld - Add puzzle solve jingle to Jaundice button - Overworld - Add puzzle solve jingle at volcano rocks - Overworld - Add missing tile - D4 - Add new sfx when entering the dungeon - D4 - Replaced money chest with map chest - D4 - Add puzzle solve jingl… | — | |
| Game update | 0.9.13.0 Changes - Overworld - The map now has little arrows - Overworld - Add some water movement animation to the big red island - Overworld - Pillars now shake when incorrectly hit - Overworld - Updates to a shipwreck to play nicer with the bi-directional sword - D1 - Added some crew movement to the post d1 cutscene - D1 - Whistle get dialogue slightly swapped so the prompt button is said last - D2 -… | — | |
| Game update | 0.9.12.0 Changes - Dungeons with exits now have an exit arrow! - Slightly update some tiles in the overworld to fix weird invisible missing walls - Update tiles in some spots in D1 Sea Fixes - Overworld - Flagship now just shows "???" for the admiral's name. - Shipwreck song should now have correct volume level - Fix henny typo - Fix big shot bug with pillars activating multiple times | — | |
| Game update | 0.9.11.0 Changes - Added a file start sound effect - "Falling" respawn should now more consistently respawn you in a good place - Piranha collision has been adjusted for corners to be nicer - D3- Some piranha sections have been adjusted to take in account nicer corners - D8 - Minor room adjustments to help with D7 item collision/pathing Fixes - D8 - D7 item z-fighting fixed | — | |
| Game update | 0.9.10.0 Changes - Main Menu - Copy and delete save files has a bit more juice - D4 - Forme swappers now have an arrow on both sides - D8 - Update the lighthouse lanturn switch to be a special new button - D8 - Ball guy now animates better Fixes - D1 - Fix depth sorting at game start - D1 - Fix bug where the boss spawned 100000 tentacles - D8 - Fix the missing elevator - D8 - Hide Whip enemy reflection | — | |
| Game update | 0.9.9.0 Changes - Title screen music has been tweaked! - Dialogue tester now supports injecting specific fish names Loc - ZH adjustments on some long lines | — | |
| Game update | 0.9.8.0 Changes - Miniboss track has been updated slightly - Post D6 - Slight updates to Shellhome track - D8 - More new music tracks! / Updates to tracks Loc - Add JA loc updates - Adjust ZH textbox anchoring - Dialogue tester has more tools Fixes - Fix (small) memory leak - D1 - Hopefully fix more possible squid softlock cases - D8 - Fix missing reflection for boss | — | |
| Game update | 0.9.7.0 Changes - Credits - There's a new music track for the credits. It's great! - End sequence - There's a new music track! - D1 - Show the key get dialogue when picking up the first key - Pre D6 - The temple sequence clues now always play from "the beginning" when activated - D6 - The miniboss has a new sound effect - D6 - Add an exclamation point during the boss fight Loc - Fix npc with the wrong… | — | |
| Game update | 0.9.6.0 Changes - Adjust anchoring for mini text boxes for D3 - Add missing characters to font for Spanish («») - Anchoring adjustments for ZH for character names / responses to dialogue - Hideout bookcase is now green (was red) - Post D5 - Shellhome house interiors have been updated! Fixes - D3 - Fix softlock when save/quiting during the miniboss - D1 - Hopefully fix issue with boss getting stuck - D8… | — | |
| Game update | 0.9.5.0 Changes - D8 - A new music track has been added to the end sequence! - D8 - Some more love to the end of the game Fixes - Fix weird softlocks in the UI (I think) - Fix weird popup behaviors / states in the UI - Fix missing collision in D5 | — | |
| Game update | 0.9.4.0 Changes - D3 - Adjust bell text to not include the flintlock - Pre-D8 - Adjust map markings price from 100 > 75 each - Add updated player sprites for the map / fishing encounters with chibi player - Add missing PTBR dialogue lines - Add missing ES dialogue lines Fixes - Adjust Credits anchoring for ZH - Adjust Credits anchoring for PTBR - Adjust Credits anchoring for ES - Fishing - Ensure fishi… | — | |
| Game update | 0.9.3.0 Changes - Booeys now suck into the runes when within a certain radius - There are now "black bars" drawn off screen. These should hopefully fix issues with screenshake showing weird pixels from the neighboring rooms - D6 - Miniboss goons now die when the miniboss dies - D8 - Fix player crash on boss - D8 - Fix player softlock in room with collapsable tiles Fixes - Fix typos - Fix issue with fis… | — | |
| Game update | 0.9.2.0 Changes - Credits - shorten the dead time at the end of the credits - Credits - Use english fonts for JP credits - D8 - Adjust some rooms to prevent softlocks Fixes - D5 - Remove some invisible walls - Loc - Fix missing PTBR names - D8 - Fix depth issues with eyes | — | |
| Game update | 0.9.1.0 Changes - PSX and Switch controllers (and their associated glyph sets) now assume the steam setting "Use Nintendo Button Layout" is enabled by default - Loc - Updates to JP localization - Loc - Support long names in settings menu - Pre D8 - 100% NPCs no longer offer the item if you satisfied the base condition - D8 - Skip intro sequence if you've already seen it - D8 - Some rooms have been slig… | — | |
| Game update | 0.9.0.0 Changes - D8 - D8 is now live! - D8 - D8 tweaks for the patch - Booey hitbox on switch slightly more generous - Loc - Implement JP changes - Loc - Adjust JP anchoring in settings menu - Rename "Playstation" to "PlayStation" | — | |
| Game update | 0.8.60.0 Changes - D7 Item - Add missing SFX - Loc - ZH updates - Loc - Add missing names for PTBR - Loc - Fix PTBR fishing issues in the tutorial - Add more peeps to the credits - Adjust PSX bar icon in dialogue position - Allow use of the whistle from the menu while in an "idle" state Fixes - D7 Item - Fix depth sorting issues | — | |
| Game update | 0.8.59.0 Changes - D1 - Tentacle spawn speed is faster for boss - D7 - More sound effects have been added and tweaked in the pre-boss cutscenes - D8 - LOTS of tweaks and adjustments Fixes - Loc - Update missing loc'd name for Admiral in overworld for PTBR - PSX - Adjust anchoring of PSX Options button in dialogue - Overworld - The doubloon outside mango's lab no longer respawns - D7 - Flower spinner ene… | — | |
| Game update | 0.8.58.0 Changes - D7 - Updates to some cutscenes to have visual continuity with D8 - Post D7 - There's a new NPC at the hideout that will reveal the location of missing fish, for a price - Post D7 - There's a new NPC at the hideout that will reveal the location of missing siren combs, for a price - Post D7 - The hideout is slightly changed Fixes - Update character name anchoring slightly | — | |
| Game update | 0.8.57.0 Changes - Updates to the credits - More D8 updates Fixes - Fix issue with hanging music tracks that would eventually cause audio to stop playing (and other issues?) - Fix issue where the bird would get stuck if it picks up a powder keg that is close to collision - D7 item - can now pick up hearts and doubloons | — | |
| Game update | 0.8.56.0 Changes - Tons of updates to D8 (almost ready I promise) - Credits updates Fixes - Update ZH missing characters - Update ES in D7 | — | |
| Game update | 0.8.55.0 0.8.55.0 Changes - The Captain has a new sprite! Lemme know if anything seems funky or amiss - Continuing to polish up the final dungeon... soon Fixes - Fix bug with vision poles forcing your bird to be the crow... my b | — | |
| Game update | 0.8.54.0 Changes - New title screen logo! - Overworld - The well at the hideout has been updated - D1 - Draco has received some updates when on land - D4 - Updates to the final cutscene | — | |
| Game update | 0.8.53.0 Changes - Add spanish localization - PTBR updates - ZH updates - Dialogue tester no supports ZH and ES - Adjust settings menu anchoring for ES - Fix fishing anchoring for ES Fixes - D3 - Item no longer can be used to get out of bounds upwards - D6 - Chess can no longer fall - D6 - Hidden switches no longer get duplicate collision, ensure they only have collision when within vision radius - D6 -… | — | |
| Game update | 0.8.52.0 Changes - The game now supports controller rebinds and changing glyphs! - Various dialogue updates throughout the game to make the narrative more cohesive - "Angler" NPC renamed to "Argonaut" to not conflict with the Angler fish - Main game UI now has slightly better UX in the bottom menu - When completing the Hephaestus sidequest, Big Red will disappear at the same time - Post D7 - The Nautilu… | — | |
| Game update | 0.8.51.0 Changes - D3 - Many rooms have slightly different enemy orientations based on which direction you enter from. - Overworld - The hefty macaw island now has a better visual for your progress on obtaining it Fixes - D6 - Fix issue with a gate getting reset when on land (my bad) - D7 - Fix issue when saving and reloading during the boss - Post D7 - Fix rare crash with save data post dungeon | — | |
| Game update | 0.8.50.0 Changes - There's a new diagram of what the "A,B,C..." letters are in dungeons when you have the compass - Enemies have a more impactful / consistent damage sound... lemme know if it's too much - D4 - Adjust some switches to be "one-way" - D6 - Adjust some switches to be "one-way" - D7 - Add a way to peek into a certain long room - D7 - Adjust some switches to be "one-way" Fixes - Fix bug with… | — | |
| Game update | 0.8.49.1 Fixes - Fix PTBR language issue | — | |
| Game update | 0.8.49.0 Changes - Overhaul of facing direction for the ship and captain (Captain is controller only)! The ship should feel better to control! - When on controller, aiming the flintlock when moving should feel better - Add a new Zephyr Whistle sound effect. Still WIP - Minor PTBR loc update to D7 Cutscene - When transitioning scenes in the same form, you should always face the "correct" way when enterin… | — | |
| Game update | 0.8.38.0 Fixes - Use correct stormy intro track - Fix missing PTBR line - Fix audio peaking with mines - fix audio peaking with large ships | — | |
| Game update | 0.8.47.0 Changes - Initial Portuguese translation is in! - There is now an overworld music track variant when in the stormy seas. It's a banger. - Rooms in the overworld have been adjusted on if they're in the stormy region. - You can now swap birds at any time from the key items menu! - On death, the player will now recover up to 4 hearts, or half their max health (whatever is more) - There's a new NPC… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.